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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 6th, 2015, 2:35 am

Finding the keys....


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » March 6th, 2015, 3:15 am

Gold Bearer wrote:How were you planning to get to the weapons forge?

Through the secret door..or it isn't a normal secret door this thing outside the forge?
Did i miss something?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby The Road Warrior » March 6th, 2015, 9:25 am

Sotiris wrote:
Gold Bearer wrote:How were you planning to get to the weapons forge?

Through the secret door..or it isn't a normal secret door this thing outside the forge?
Did i miss something?


The trap door leads to the drain in the NE corner?

Let's find out

Dwarf movement
The Road Warrior rolled 3 6-sided dice:
2, 6, 6


The dwarf meanders into the room, lifts the trapdoor, and vanishes inside...
Image
Join in the community project.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 6th, 2015, 9:28 am

Woah :)
As soon as sotiris has spent his move, i'll follow


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » March 6th, 2015, 9:52 am

I'll not move.
eot
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 6th, 2015, 9:54 am

Movement
Anderas rolled 2 6-sided dice:
5, 2


I waddle behind the dwarf, leaving Sotiris entirely alone in the dark...


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 6th, 2015, 11:12 am

Sotiris wrote:
Gold Bearer wrote:How were you planning to get to the weapons forge?
Through the secret door..or it isn't a normal secret door this thing outside the forge?
Did i miss something?
The secret door is on the other side of a closed gate.

Sotiris wrote:I'll not move.
eot
Really, how come?ImageYou have to go up those stairs in the right order to get to the top, SW, SE, NE, NW. I need a little help with the trap door rules though. I don't want to needlessly change existing rules so we'll use the standard Euro KK rules and I think that's the dwarfs turn over? If it is then you might want to do something else Anderas. Also Dispeller can move if you want after we've sorted out what the rule is.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 6th, 2015, 12:59 pm

If there is no other possibility, i stay where I am, looking square at the Spearman


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 6th, 2015, 4:02 pm

Scout. ;)

Right, I found the KK quest book on my laptop (I can't download anything at the moment) and I was very wrong about the trapdoor rules. I might have been thinking of the US rules. In KK you can carry on your turn but you have to roll a combat dice when you move through a trapdoor and you lose 1BP on the roll of a skull, however, part of my racial rules is that dwarves can see in the dark so you lose 1BP on the roll of a black shield (the gnome wouldn't even have to roll).Invalid dice code!
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 6th, 2015, 4:04 pm

Why is that an invalid dice code?
Gold Bearer rolled 1 6-sided dice:
3
Okay, carry on R-Warrior.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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