Kitch, Gold Bearer, thanks for participating in this test!
Me, i am not at all convinced. This is why i want to test the rules. I very much appreciate that you participate: Thank you.
I am open for every feedback! This is a test; so if you find that the rerolls provide a lot of fun, or maybe no fun at all, don't hesitate to talk about it please!
One last thing to say: If you see somebody on the map with a round shield, he has 2 BP. Someone with a long shield has 3BP. Someone without shield has 1 BP. I know, this is not "HQ Standard" but these were the best Symbols i could get for that.
To the quest!
You four try to find out where this wizard lives in the wood. It is not possible. No-one wants to talk with you. Well, no-one except one. He offers to lead you to the wizard's tower, but it would take two days.
In the evening, when you light a fire and cook a rabbit, he excuses himself. He disappears into the bushes and does not reappear. You realize that you have been framed.
Tonight, it is too late to search your way in the forest, especially as you don't know the terrain at all. You decide to rest, and to come back to the town in the morning to have a little talk with this guy.
However, one of you apparently has slept during his nightwatch. Everybody says it wasn't him, but the final result is that you wake up in a little cell.
Through the screen door, you see a Goblin on Guard... no, he's not on Guard, he fell asleep. He lies in front of your cell, silently breathing, his keys on the floor. You manage to get the keys... but will you get out?
A: This Goblin is asleep. If he wakes up, he will sound an alarm and open the double door in the south of him.
You can cross the room without waking him up, if you roll a combat dice for everything that you do; movement or action. On a white shield, the goblin wakes up; the alarm is sounded and the double door in the south of him is opened. The Goblin will also wake up on any fight action in the same room.
Simple Goblin:
AT 2
DE 2
BP 1