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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
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Daggers can't be thrown. I'm using the Euro armoury as a base with additional equipment, so the dagger is a new item (I came up with the armoury years ago before I even knew there was a different US version). The only rule changes to existing Euro weapons is that the staff and crossbow are now two handed (all ranged weapons are unless they say that they're not), and there's an added throwing mechanic.Anderas wrote:Maybe you finish your turn with an attack of some sort? Don't you have some agressive magic? Or maybe a Dagger to throw?
Corridors can't be searched for treasure.Anderas wrote:I already searched the North/South Corridor for Traps. I wanted to search it for Treasures when i suddenly had to get back to the central room to save the life of a magician.
You can't wait for another hero to go and then carry on your turn. Sometimes it's okay just to speed things up if it doesn't actually have an affect on the game. You need to finish off your turn before Conan's starts. Conan can keep his movement roll though.Kitch1982 wrote:I'll stay put and do the search on that corridor once the spearman has been taken care of.
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Kitch1982 wrote:OK just in case no one can reach or attack the spearman I cast the Tempest spell on him that Conan gave me earlier and he misses his next turn.
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