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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 12th, 2015, 9:46 am

Kitch1982 wrote:GB can I attack the sword man through the door with my mind spell? That way RW can protect me if my spell fails!
Yea you can cast through doors as long as you're able to see the target. If you're standing by the door then all the room contents is shown but that doesn't mean you can see all of it. That's standard rules for when a door is opened.

Kitch1982 wrote:Also is it to late to cancel Dispellers retreat? Ideally I would like to keep him in his original position. But I understand others have moved since.
I suppose as you've just changed your mind and haven't really gained an advantage by seeing what's happened since.
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General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 13th, 2015, 3:29 am

GB I have another question about the mind blast spell. It says...The Sorcerer and target each roll the same number of combat dice as their current MP. For each skull the caster or target scores over the other’s number of skulls the one who scored less loses 1MP.

Does this mean they lose 1MP per each skull they scored over their target or is it just 1MP in all?
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 13th, 2015, 5:56 am

Whoever rolls less skulls loses 1MP for each skull the winner scores in excess of the losers number of skulls. It should be called mental dual really.ImageDordler and Vabeos still to take their turns.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 13th, 2015, 8:39 am

I think the elf is wrongly placed on your map.

Road Warrior, do you want to take your turn?


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 13th, 2015, 10:57 am

Anderas wrote:I think the elf is wrongly placed on your map.

Road Warrior, do you want to take your turn?


No I kept Dispeller where he was to provide cover for me incase I didnt make it into the room.

GB so basically if I rolled 4 skulls to your 1 then he would lose 3 Mp right?
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 13th, 2015, 11:32 am

Anderas wrote:Road Warrior, do you want to take your turn?
That's why I called R-Warrior Dordler. :)

Kitch1982 wrote:GB so basically if I rolled 4 skulls to your 1 then he would lose 3 Mp right?
Right.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 13th, 2015, 4:14 pm

Right I'm going to go for it!

Vabeos movement:
Kitch1982 rolled 2 6-sided dice:
6, 5


Move into room to join Conan, the square where the axe man was assuming I can cast my spell from there, if not then in front of the door to the west.

Vabeos uses the mind blast spell against the sword man.

Vabeo mind:
Kitch1982 rolled 6 6-sided dice:
4, 4, 5, 1, 1, 2


Sword man:
Kitch1982 rolled 3 6-sided dice:
4, 3, 1


Sigh...barely a blink! RW can you attack the sword man?
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 13th, 2015, 9:19 pm

You should have waited for R-Warrior to go into the room so you could stand where he is. I'll let you go there after he's moved this once because that's what you said you wanted to do and you shouldn't be penalised for waiting for someone.

Edit:
That's only if the R-Warrior moves 1S and attacks the spearman.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby The Road Warrior » February 14th, 2015, 8:16 am

Gold Bearer wrote:
Anderas wrote:Road Warrior, do you want to take your turn?
That's why I called R-Warrior Dordler. :)


I think you mean dawdler :?:


The dwarf steps into the room and kills something

Movement
The Road Warrior rolled 3 6-sided dice:
4, 5, 4


Can you explain movement again please. I thought mine was lowest 2 from 3 dice but looking at the first post I think I should moving with the highest of 2d6? What I really want to know is what is the Swordsmans movement????

Assuming the Swordsman moves with 1d6 I will move 2S 1E and attack the Spearman. If I am wrong about the Swordsman's movement I will be retaking my turn ;)

Dwarf Attacks
The Road Warrior rolled 3 6-sided dice:
2, 3, 2


Spearman defends
The Road Warrior rolled 4 6-sided dice:
4, 3, 4, 5
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 14th, 2015, 10:06 am

The Road Warrior wrote:
Gold Bearer wrote:
Anderas wrote:Road Warrior, do you want to take your turn?
That's why I called R-Warrior Dordler. :)
I think you mean dawdler :?:
Oh, yes. It's a name, not the noun. So it's how it sounds that matters. Dordler!

The Road Warrior wrote:Can you explain movement again please. I thought mine was lowest 2 from 3 dice but looking at the first post I think I should moving with the highest of 2d6? What I really want to know is what is the Swordsmans movement????
I changed it to the lowest two of three. The old way meant a movement of six translated to a maximum movement of six with random movement. I've changed it on the first post. I'll update that post properly soon.

I'll take my turn when I get home.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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