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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 9th, 2015, 8:42 am

There's two versions of rock skin and courage from the two different editions so I merged them together. When you cast rock skin you can either give the target two extra defence dice next time they defend or one extra until they lose a BP. When you cast courage you can either give the target two extra attack dice next time they attack or one extra until there's no enemy in sight.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 9th, 2015, 9:01 am

Two fields west


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 9th, 2015, 12:36 pm

Rune Warrior or Conan, both could make big use of any of the two spells now.
I would suggest you put it on King Conan, first because I play this Model; second; because I am generally a bit faster than Rune Warrior and have two attacks if I move at his speed. :)

Generally, having more attack dice protects you better than having more defense dices - a dead enemy can't harm you; attack dice are 50%; defense dice are 33%. So in Order to clean out this ugly nemedian soldiers from the Hero Quest Map, it might be the best to boost both our attacks and Rune Warrior's speed a little bit.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 9th, 2015, 2:16 pm

Anderas wrote:Rune Warrior or Conan, both could make big use of any of the two spells now.
I would suggest you put it on King Conan, first because I play this Model; second; because I am generally a bit faster than Rune Warrior and have two attacks if I move at his speed. :)

Generally, having more attack dice protects you better than having more defense dices - a dead enemy can't harm you; attack dice are 50%; defense dice are 33%. So in Order to clean out this ugly nemedian soldiers from the Hero Quest Map, it might be the best to boost both our attacks and Rune Warrior's speed a little bit.


I think this is a good plan for actually killing the guards, only the guard at the first door can make it over to the room that RW is in (And where i'll be when i retreat) and he already defends with 3 so it makes sense for the Warrior to have the Rock Skin that way he can go and clear house, along with RW.

What does everyone think?
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 9th, 2015, 5:01 pm

You don't have courage, that's a fire spell. I just included it for future reference.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 10th, 2015, 4:18 am

Would be good to tactically retreat. Go move next to the dwarf is my advise finally.

Gold bearer may i rethink my two movement points? I would like to move north and then west.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » February 10th, 2015, 4:45 am

Sotiris rolled 3 6-sided dice:
1, 3, 6

1W, 5S.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 10th, 2015, 12:19 pm

Vabeos retreats to the room with RW as far as I can go. I cast Rock Skin on the warrior so he can now defend with an extra die.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 10th, 2015, 5:18 pm

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R-Warrior's turn.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby The Road Warrior » February 10th, 2015, 5:27 pm

2s for the dwarf
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