Turns can be taken in any order, there's no need to wait. This speeds up p-b-p games greatly.
The mind spells are the three chaos spells from the Against The Ogre Horde expansion. They're included for reference in first post in this topic them with the two minor changes when being used by a hero.
You should be able to edit posts in the normal way.
Those movement values are for standardised movement. We decided to play with random movement instead (including the monsters). Here's the converstion: 12 = three dice, 10 = highest two of three dice, 8 = two dice, 6 = lowest two of three dice, 4 = one dice, 2 = lowest one of two dice, 1 = lowest one of three dice.
You can't move, then perform an action (search) and then carry on moving. Movement - action or action - movement, unless you have a skill or item that lets you do that of course.
You need to be in the room to check it for traps (traps and secret doors is one search).
The charred remains of what's left of the buildings contents show that this was the residence of a magician, probably the workplace of the town's premier magician.
Six movement left and your action.

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 

































