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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » January 20th, 2015, 8:02 am

Sotiris rolled 3 6-sided dice:
1, 4, 2

I'm starting from the SW arrow and move 4S to check the gates and the south corridor..

edit: due to low roll i'll search and move 3S to check the gate and not reveal the corridor.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » January 20th, 2015, 9:07 am

I take position A1. Top left.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 20th, 2015, 12:13 pm

Kitch1982 wrote:Is there a link where I can see the set's of spells? Will definitely take both Earth and Water, the darkness spells sound interesting but I'm not familiar with WoM.
http://english.yeoldeinn.com/wizards-of-morcar.php I need to re-read the elf spells.

Sotiris wrote:
Original post: Sotiris rolled 3 6-sided dice:
1, 4, 2
edit: due to low roll i'll search and move 3S to check the gate and not reveal the corridor.
Nothing on the search. Through the closed gate you see one of the main streets of the town with people coming out of their homes to see what's going on.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » January 20th, 2015, 12:44 pm

Gold Bearer wrote:
Kitch1982 wrote:Is there a link where I can see the set's of spells? Will definitely take both Earth and Water, the darkness spells sound interesting but I'm not familiar with WoM.
http://english.yeoldeinn.com/wizards-of-morcar.php I need to re-read the elf spells.


Ok I will take the darkness spells and that completes the set! Also just to confirm the staff allows me to attack with two CD and diagonally right?

Was the Sorcerer called Caster in the last quest? Do I need to keep his name? I'll start on the arrow next to Anderas but I'll wait till last to move if that's ok, don't want to be wandering off getting into trouble :D
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 20th, 2015, 2:12 pm

Kitch1982 wrote:Also just to confirm the staff allows me to attack with two CD and diagonally right?
Yeap. I've given your dagger to the warrior so he can attack diagonally with one dice. You can all attack diagonally now.

Kitch1982 wrote:Was the Sorcerer called Caster in the last quest? Do I need to keep his name?
Yes he was and no, you don't have to keep it. Caster's not his actual name.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 20th, 2015, 7:05 pm

Image
I've updated the opening post of this quest on the last page.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » January 21st, 2015, 2:13 am

What are these stairways? Is there any Movement penalty connected?


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 21st, 2015, 4:30 am

No movement penalty, they block visibility though. You need to be directly adjacent to the top stair square to see what's below or you can only see what's on the top stair square, and of course it works both ways.ImageThose four look better. :)
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » January 21st, 2015, 6:53 am

I thought seeing how I'm around I might as well take my turn (Hope this is ok?) If not then I can always re-take later on.

Gold Bearer, you mentioned that I have mind magic? I'm not familiar with this, which game do I need to look at to see the mind magic spells?

Also my character is called Vabeus, he's young wizard and little wet behind the ears but his potential to become strong and powerful is without question! Thought it might be fun to give him some personality lol.

Movement:
Kitch1982 rolled 2 6-sided dice:
6, 5
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » January 21st, 2015, 7:03 am

Tried to edit the post but it won't let me? Can someone explain what you do after you've posted your dice movement?

11 nice! But on my character card it says i only move 8 squares so how does that work? I will take 5 spaces north to the door and then once there check it for traps, if none then head on inside one square and tell me what I see... (I assume once the room is set up I still have some more movement?)
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