We have a new player.

Just pick one to start with and the other will be a shared hero. If the one you choose dies you can switch to the other one.
ArcherYou are a sharp minded and truly expert bowman, exceeding even the skill level of most Elvens.
Race: Human. Class: Archer. Equipment: Bow, Quiver of Arrows (36), Sword, Leather Armour.- You are able to fire any type of bow twice in succession and move at full rate during that turn if you are wearing no armour or Light Armour, half rate if you are wearing Mid-Weight Armour and if you don't move during the same turn if you are wearing Heavy Armour.
Archer.jpg
Veteran: Bow Skill- You are able to fire any type of bow three times in succession if you don't move during the same turn if you are wearing no armour or Light Armour, twice in succession and move at full rate during that turn if you are wearing Mid-Weight Armour and twice in succession and move at half rate during that turn if you are wearing Heavy Armour.
Master: Archery- You are able to fire any type of bow three times in succession and move at half rate during that turn if you are wearing no armour or Light Armour, three times in succession if you don't move during the same turn if you are wearing Mid-Weight Armour and twice in succession and move at full rate during that turn if you are wearing Heavy Armour.
Legend: Marksmanship- You are able to fire any type of bow three times in total before and/or after moving at half rate during that turn if you are wearing no armour or Light Armour and four times if you don't move during the same turn if you are wearing no armour or Light Armour, three times in succession and move at half rate during that turn if you are wearing Mid-Weight Armour and three times in succession if you don't move during the same turn if you are wearing Heavy Armour.
SorcererYou are a very powerful Magician who specialises in mind control magic.
Race: Human. Class: Sorcerer. Equipment: Dagger, Wand(Club).- You are a level four Magician and have four spell groups consisting of the Chaos Sorcerer spell group (the target defends on skulls and no effect on 0MP monsters) and three chosen spell groups but a maximum of two element spell groups, choosing after the Elf has chosen.
- Your natural Magical Aura gives you a basic defence of two combat dice.
- You are limited on the equipment you can use and are only able to use items that the Wizard is able to use.
Sorcerer.jpg
Veteran: Channelling- You are able to use spell Components to cast Protection, Detection and Darkness spells.
Master: Sorcery- You are able to use spell Components to cast any of the listed spells.
Legend: Augmentation- You are able to substitute one of the listed spell Components for another to cast a spell but you can't use more than one of the same Component.
Gold Bearer rolled 1 6-sided dice:

Gold Bearer rolled 1 6-sided dice:




Edit:
RW, were you going to move Disarmer? If you were then you can and I'll move the goblins back.
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