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What are you working on today?

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Re: What are you working on today?

Postby artisturn » October 30th, 2014, 9:11 am

I am doing extra work on the side today,cutting some mats for an art gallery.
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Re: What are you working on today?

Postby cynthialee » October 30th, 2014, 12:50 pm

Gold Bearer wrote:That could work but I'm not sure gold and silver really suit skavin. I'd go for a less shiny version of iron and brass.

This post gave me an idea. Just the framework for a dungeon.

The Heroes have to acquire a large amount of old worthless brass coins left over from a now defunct and long dead empire. Reason? The local Skaven warchief has the local lords favorite horse (or other chattel) and a large enough force to protect the warrens from any invasion. He demands ransom for the prize steed. The local lord sent men with sacks of gold to pay the ransom but the Skavin looked at it like it was lead and demand payment in 'true currency' of the old empire. That is to say they want these worthless bronze coins.
Now the only place anyone knows where to get any of these old coins would be the ruins of the dead empire....
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: What are you working on today?

Postby cynthialee » October 30th, 2014, 1:09 pm

An a follow up dungeon...
There is an old wizard who is jealous of the lord and his ability to woo the women and one lady in particular.
He plans on destroying the lords manor with a bronze golem. Of course this wizard is pulling the Skaven Warchiefs strings and the bronze coins were to make the golem.
The heroes must descend into the warrens and do a rapid deployment seek and destroy of the golem. They must get in and out in a short time or they will be descended on by the entire warren.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: What are you working on today?

Postby artisturn » October 30th, 2014, 9:19 pm

I like that idea.searching for the bronze coins to pay off the Skaven.

I think that is good enough of a quest theme. No need to add the jealous wizard bit.
You can always have the Golem guarding the treasure vault.
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Re: What are you working on today?

Postby Gold Bearer » October 31st, 2014, 7:49 am

cynthialee wrote:The heroes must descend into the warrens and do a rapid deployment seek and destroy of the golem.
That's a weapon blunter!
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: What are you working on today?

Postby mitchiemasha » October 31st, 2014, 9:54 am

Ruins of a dead empire for out dated, worthless coins, I like it.

This back story has enough to it's premise for an entire, large campaign with many twists and turns.


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Re: What are you working on today?

Postby cynthialee » October 31st, 2014, 1:39 pm

I been thinking further on that storyline.

Turns out the coins are cursed.....To remove the curse the coins need to be reminted and placed into the treasury where they were found.

So next dungeon it is back to the warrens to collect the shattered golem pieces.

Then to the ruins of the empire to find the dies used to strike the coins in the first place.

Then after the lords master smith has reminted the bronze into coins it is back to the treasury of the old empire to replace the coins.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
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Re: What are you working on today?

Postby Gold Bearer » October 31st, 2014, 2:42 pm

Speaking of currency value, the prices in HQ are astronomical. 100GP for a... stick! 150 for a stick with a sharp stone tied to it! I'm dividing all the prices by ten in my campaign. This works better with the Euro prices because the all end with a 0. I want the heroes to be able to sell equipment for half value like in the US rules so that means that they'll be half GPs as well, for the equipment that ends with 50GP. I could divide by five instead of ten but that would make it harder to compare the prices of new equipment with the original stuff without having to think about it, so /10 will be better. It's only half GPs, no other fractions.

cynthialee wrote:I been thinking further on that storyline.

Turns out the coins are cursed.....To remove the curse the coins need to be reminted and placed into the treasury where they were found.

So next dungeon it is back to the warrens to collect the shattered golem pieces.

Then to the ruins of the empire to find the dies used to strike the coins in the first place.

Then after the lords master smith has reminted the bronze into coins it is back to the treasury of the old empire to replace the coins.
Cool. I accidently inspired somebody. :)

Edit: I've just thought of a problem with this idea. It doesn't work with the jewels and gems treasure cards. If they're divided by ten they'll be worth a stupidly low amount, so it's either replace those cards with coins worth the same (10%) amount or just leave it as it is.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: What are you working on today?

Postby JasonMCM » October 31st, 2014, 4:42 pm

Gold Bearer wrote:Edit: I've just thought of a problem with this idea. It doesn't work with the jewels and gems treasure cards. If they're divided by ten they'll be worth a stupidly low amount, so it's either replace those cards with coins worth the same (10%) amount or just leave it as it is.


You could always leave them as is. It isn't that hard to believe that a box of jewels is worth a battle axe (off by 5 gc but who is counting) or that a recently plundered gem is the equivalent value of a crossbow. Then your real problem is fully geared heroes at the end of quest 3, of which I have no solution.
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Re: What are you working on today?

Postby Gold Bearer » November 1st, 2014, 3:54 am

JasonMCM wrote:
Gold Bearer wrote:Edit: I've just thought of a problem with this idea. It doesn't work with the jewels and gems treasure cards. If they're divided by ten they'll be worth a stupidly low amount, so it's either replace those cards with coins worth the same (10%) amount or just leave it as it is.
You could always leave them as is. It isn't that hard to believe that a box of jewels is worth a battle axe (off by 5 gc but who is counting) or that a recently plundered gem is the equivalent value of a crossbow. Then your real problem is fully geared heroes at the end of quest 3, of which I have no solution.
What I'm thinking of won't have any effect at all on gameplay and what they can afford. I'm talking about dividing everything by ten, so rewards and treasure will be 10% of what they were as well as prices. It just means editing the treasure cards to remove a 0 from all the gold.

It's either have the standard stupidly expensive equipment or have gems stones worth a really low amount, or remove those cards and replace them with standard gold. It would be shame to take out the shiny stuff though.

I think I will drop the amounts. Gems can be very common it that world.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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