by Jafazo » October 23rd, 2014, 11:27 am
I noticed new subjects springing up within this discussion and decided to go ahead and toss in my own opinion / perspective on things. As usually, I can't just provide a half assed response... I have to get down and detailed so here it comes.
Do we refer to the out of game player as DM, GM, Zargon, or Morcar? Get over it. Your answer is, there are TWO Zargons or TWO Morcars, did you know that? Allow me to explain...
Hero Quests reference to "The storyteller" is Morcar in one version, Zargon in another... both are right. MODERN times refer to the storyteller as the Dungeon Master, or Game Master. The difference between a DM or GM and Zargon or Morcar is that Zargon or Morcar is ACKNOWLEDGED within HQ's dialogue from a characters point of view, so your barbarian, wizard, elf and dwarf KNOW that Zargon exists. In Dungeons & Dragons, you never read quest dialogue that reference the "Game Master" or "Dungeon Master" so the characters don't KNOW the DM or GM exists.
At this point we need to make one distinctive observation and that is that the game... is NOT real. YOU are. This is the foundation between references to yourself as Zargon, the DM or GM and Zargon, the in-game character. Since HQ references Zargon or Morcar as both, an in-game character AND an out of game character, we need to find out which one we are (the storyteller), and if you can't figure that out, you have psychological issues and have probably been LARP'ing too long.
When you read your HQ rulebook, it actually contains terms like, "Zargon - Setting Up The Game" and "How Zargon Uses this Rulebook". These references are for Zargon, the out of game entity... aka, you, aka the GM or DM. Guess what? The in-game CHARACTER, Zargon, doesn't have a rulebook on hand that he whips out and references before trying to foil the heroes. It's not like the in-game character Zargon is saying stuff like, "I'll put three Orcs here and a little -B- so I remember they're special." So technically, in my opinion, there are two Zargon-types, which HQ blended by similar term effectively sowing confusion, but remember... it's an old game so we can pardon this. You can address yourself as Zargon, a DM, a GM, it's all valid. Just as long as you remember that YOU, are not the in-game character Zargon.
As for whether or not the GM should be trying to kill the heroes, or playing to keep them alive and keep the game going... I have a pretty interesting outlook on this. Basically, to me, opinionated people who claim to PREFER certain types of GM's, are like addicted crack heads in denial and I'll explain. HQ is the drug, you're the crack head, and you're in denial because you CLAIM you like a certain something, yet you probably do nothing about it when you get what you don't like. Discussing this now, is the equivalent of an AA meeting to these people. How many of you players, at the start of ANY quest or adventure to ANY role playing game, stopped and asked the GM, "Ok so before we get started, what kind of GM are you? I might not want to play if you're constantly going to be saving my ass." Likewise, the GM never tells his/her players. Players might MENTION their preference now and again, but they never enforce their preference. As a side-note, I'm sure the board will fill up with people suddenly CLAIMING they do this but I don't buy it because not ONCE have I ever, not only witnessed this done, but even read or HEARD about an individual who interrogates his DM before gameplay and who has walked away from a game because their GM said, "I'll definitely be throwing potions of healing at you if you're dying." Save it crackhead, I don't buy it. You like what your dealers sell and you'll take it in any way shape or form you can get it.
You see, a player might MENTION his/her preference during an off-handed discussion, like on a forum board, but I've never known or met a player who actively enforces his preference. To them, ignorance is bliss. They don't know if the GM is trying to kill them, or save them, and they like not knowing... that makes it exciting and is the way it SHOULD be in my opinion. One reason why Players should NEVER know what the GM's play style is because, in my opinion, that play style should be changing constantly... and THAT'S the worst and most dangerous GM, who in turn, tends to be the most exciting to play for.
So do I personally throw in a few healing potions if the heroes health tends to be running low? Do I put down 2 goblins instead of the 4 chaos warriors in the next room because the heroes have exhausted their resources? I do my best to stay out of it, but sometimes, it might be necessary. It might be necessary because 'I' decide, it might be necessary, not because I can provide some reason we can all unanimously agree qualifies as Players needing a friendly little push. I don't actively try to save anyone's ass though. I only help in extreme cases, like if one of my Players suffers a heart attack at the table and falls to the floor during a stroke. Because of that, the heroes would be down one teammate, so if the encounter in the next room is designed for four, I might adjust it accordingly until my fourth person recovers from his heart attack or dies.
Unless you specify your version I'm going by the US rules.