Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




mitchiemasha wrote:...In AHQ the Tokens are Ambush, Fate, Special Character, Trap, Escape and Wondering Monster. Here's some ideas I had for modding them into HQ.
Ambush, this token can be activated when a Hero re-enters an emptied room or corridor. The monsters of that room or corridor are replaced, excluding special characters.
Character, this token can be activated when a room is revealed. The DM can bring a special character, Like ‘Zargons Hero’ into play. The Special Character is placed in the newly revealed room
Escape, this token can be activated during any Heroes turn and allows any 1 monster to move up to its movement value away from the Heroes.
Fate, this token can be activated to re-roll any 1 combat die in attack or defence.
Trap, this token can be activated when a Hero opens a door and works the same as a Trap Treasure card,
Wondering Monster, this token can be activated during any Heroes turn and works the same as the Wondering Monster Treasure card.
if anyone can think of other effects that suit those titles, i'm all ears.








Users browsing this forum: No registered users and 1 guest