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Reworked Core Quests

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Re: Reworked Core Quests

Postby The Road Warrior » October 12th, 2014, 9:56 am

I'm looking forward to seeing him in action in the PBP game :)
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Re: Reworked Core Quests

Postby Daedalus » October 13th, 2014, 1:33 am

JasonMCM wrote:Notes: The Heroes are not going to be responsible for the Witch Lord's awakening and many more twists.

The reworked spell cards are looking very usable, particularly since you got all of the spell text to fit. Good call on changing the condidtion for reawakening the Witch Lord. It felt sloppy to me that Mr. Loretome would send the Heroes on a Quest that would release such threat to the Empire.

About Quest 2:

  • Your modular board needs secret door symbols by the Bs.
  • This one's a niggle. Monsters may not share a square on the gameboard (p.24). Sharing a square on the stairway tile is permitted for the Heroes only. The stairway tile could be interpreted as one square (p.13). To better conform with NA rules, start the monsters in room A adjacent to the stairway rather than on it.
  • I'd rework the alarm-secret door rooms to release in waves to avoid the huge corridor battle. Run and gun is more fun. Have the lower left room release into the rack room, and remove the other rooms to locations farther back. [You wouldn't want to also remove Ragnar's equipment, so place it on the way to his cell. -edit]
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Re: Reworked Core Quests

Postby Anderas » October 14th, 2014, 3:32 am

And don' t underestimate free running Goblins. They have a longer movement range than the heros and are likely to attack first


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Re: Reworked Core Quests

Postby JasonMCM » November 3rd, 2014, 12:12 am

Sir Ragnar is getting reworked again. If you are watching my PBP game, his current rules would have cost the game and it wasn't even the heroes fault.

Do you all have any suggestions on the best way to fix this issue?
Also I NEVER split the party when playing and forgot that that happens more often than not, and this quest has turned ugly on our split party... Hope they make it out.
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Re: Reworked Core Quests

Postby Daedalus » December 29th, 2014, 12:40 am

If a split party bites it, it's their fault for being impatient and halving thier combat power. As for Sir Ragnar, the attack-the-nearest-monster rule seems to be the problem. You could return control of Ragnar to the first Hero who found him in his cell. A compromise could be to delay his attack the nearest monster rule until he gains his equipment.
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