I'm currently playtesting this berserk rule inspired by
mikemacdee's post. It's fun but can also be very frustrating.
Going Berserk
The Trollslayer has a new combat ability, going berserk. When going berserk the Trollslayer’s attacks become much more deadly but, at the same time his defence becomes worse.
Every time the Trollslayer attacks, immediately before rolling the combat die they must take one Rage Token. They then modify their attack strength, rolling one additional combat die for each Rage Token they currently hold.
When defending the Trollslayer must modify their defence strength, rolling one less combat die for each Rage Token they currently hold.
The Trollslayer may never hold more rage tokens than their defence score i.e. when their defence reaches zero they do not take any additional Rage Tokens. However they must continue to modify their attack and defence rolls based on the number of Rage Tokens they currently hold.
Calming down again
At the beginning of each of the Trollslayer’s turns, if there are no monsters visible, he may remove one of the Rage Tokens he currently holds.
As this is the system I have in mind I think the defence rune is fairly priced. It would cost the Slayer 250 gold to buy this extra defend die as he needs to first purchase a handaxe to have the rune inscribed onto (NA rules would need a different price as the Slayer would already own a handaxe as his starting weapon). For the same money one of the original heroes could buy a helmet and a shield. Secondly I'm making this the only purchasable defence upgrade open to him whereas a traditional Hero can purchase up to 4 additional defence dice.
For me the attack rune is the one that currently breaks the system. I originally added it to open up a 3 attack die weapon for the Slayer. But when this rune is inscribed on the Battleaxe he has a 5 attack die weapon, and as you can see from the berserk rule I am using above that immediately becomes a 6 attack die weapon as the Slayer must always go berserk when attacking. Too powerful.
I have a few options in mind here but most of them involve binning the runes which I don't really want to do. I like this thematic way of building up the Trollslayer's stats and I also like the fact that he is especially vulnerable to a rust spell as he would lose both his weapon and the runes inscribed upon it.
I've started writing a solo quest pack for my version of the Trollslayer. I'll try and get the first quest written up and posted in the Quest Packs section later on today.