Daedalus wrote:Is the reworked Quest Map for the standard board also new with basically the same room features?
For the standard quest board the maps will be very similar to their original counterparts (if they existed), with a few changes thrown in for either story sake or level balancing. (The quests are played out of order compared to vanilla HQ so some balancing was needed.)
For example Quest 1 has had all the green skins removed and had them replaced with undead. Also the number of enemies was slightly reduced and a few extra treasures were thrown in.
Side Note: I misplaced the traditional board versos for the preview map (damn new computers not having the old computer's files and damn old computers for dying and not being backed up, and damn the computers' owner for not properly backing them up.) and in trying to recreate it I am having a whale of a problem getting all the rooms to fit nicely. They may not correspond as much as I would have liked.

Deadalus wrote:You went with a lot of scrolls. Is the standard rule in play for scroll use, meaning any Hero may use them? I mention this because it would be cool to buff up the Wizard at this early point, but general scrolls won't necessarily accomplish this. Are your reworked Scroll Cards restricted to the Wizard or spell casters in some way, or do you simply favor awarding scrolls?
This quest had a lot of scrolls due to story reasons so I don't want to go into my reasoning to heavily and ruin the story.

I can say that at this time I plan on scrolls playing like they do in RotWL and KK. I'm hoping to minimize the rule
changes that are needed.
Deadalus wrote:Also, did you go with a Heal Body scroll over a Potion of Healing so that a card could be awarded, possibly saving the need to record the treasure?
It never even crossed my mind to replace the Heal Body scroll (which has no story relevance) with a Potion of Healing, though they have the same effect... I think I might switch that. Thanks!