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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
knightkrawler wrote:Teldurn wrote:In regards to searching, my current thinking is that I will restrict searches to only whatever a player's view radius is and of course only when there are no other monsters present.
How do you handle overlapping search areas and marking them when searched?


Nuadha wrote:How about this: Use inches for movement. The woods have markers placed. When a hero moves within sight and 12" of a marker, the monsters at that marker are revealed and placed within 2" of that marker and then can be moved on the Zargon/Morcar turn. The marker is replaced with a different color marker and when a hero moves within 2" of that marker and there are no monsters in 6" of hero, the hero may search that area of the forest for treasures (using a specially designed treasure search deck with woodland dangers like "Poisonous Spider bite!"


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