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Corpse Counters

Discuss other HeroQuest expansion topics that do not fit into the above categories.

Re: Corpse Counters

Postby Daedalus » September 3rd, 2014, 10:39 am

Scratch building some casualties out of spare Hero Quest monsters or half-mold copies might be a cool project, but it would be a lot of work. Seems like a tile is the best answer. Redav, I like your idea that it can be double-sided to show a search has been made.
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Re: Corpse Counters

Postby Big Bene » September 7th, 2014, 2:51 pm

Daedalus wrote:Scratch building some casualties out of spare Hero Quest monsters or half-mold copies might be a cool project, but it would be a lot of work. Seems like a tile is the best answer. Redav, I like your idea that it can be double-sided to show a search has been made.

Dunno.
After they are searched, they have no function in the game, so they can as well be removed. Except you use them as mainly aesthetic elements, to add atmospherem, but then you would use minis rather then markers, anyway.
Have a look ;)


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Re: Corpse Counters

Postby chaoticprime » September 7th, 2014, 3:58 pm

If somebody wants to design the poses, I have enough mangled Heroquest miniatures to make one for almost every type of enemy. I work better and faster when I have a plan to work from.

Also, Heroquest desperately needs a scoring system like Dark World and Space Crusade. Point values could be painted on the bottoms, and players could scalp-hunt.


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Re: Corpse Counters

Postby Schmidt » September 7th, 2014, 4:55 pm

I might be wrong, but didn't they have that in the Japanese version?

EDIT: also, Enigma made a human corpse
image.jpg
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Re: Corpse Counters

Postby knightkrawler » September 8th, 2014, 12:30 am

I've made my decision how to handle it. like in the D&D boardgame, my monsters will have numbers on their base rims. Morcar - that's me, pleasetameetcha - keeps a sheet where he writes down every monster in play and its body points.
A marker for corpses: interesting concept, but useless. I don't want the heroes to find more treasure, it's way too much after vanilla rules as it is.

Also, the guy looks like he's having a nap.
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Re: Corpse Counters

Postby chaoticprime » September 8th, 2014, 2:53 am

knightkrawler wrote:Also, the guy looks like he's having a nap.
image.jpg


That's because he died of heartbreak, *Play-Doh factory*.


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Re: Corpse Counters

Postby Thantos » September 8th, 2014, 3:56 am

Image Fixed it :P

Just a FYI - i have a sculptor working on monster corpses at the moment, for the TC Kickstarter :D And a long dead Knight. Its all about the decorations
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Re: Corpse Counters

Postby chaoticprime » September 8th, 2014, 4:12 am

Thantos wrote:Image Fixed it :P

Just a FYI - i have a sculptor working on monster corpses at the moment, for the TC Kickstarter :D And a long dead Knight. Its all about the decorations


I almost peed myself laughing at that.


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Re: Corpse Counters

Postby knightkrawler » September 8th, 2014, 7:20 am

Where's the broken poison vial and the framed painting of his beloved Elf?
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Re: Corpse Counters

Postby Schmidt » September 8th, 2014, 12:37 pm

Thantos wrote:
And a long dead Knight.

Will he take up 2 squares? Ba-dap-chi


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