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HQ Quest Generator

Have a HeroQuest related project and need community assistance? Create a thread about your project here and the type of aid you require. Other community members searching this room may be able to assist, or join you on your adventure.

Re: HQ Quest Generator

Postby Patroclus » July 20th, 2014, 5:31 am

I've make some steps for this project (there is no traps for now). Of course even if the programs generates everything the AI can't replace the role of GM. The GM should make his changes by using the heroscribe (the program exports an xml file that needs heroscribe) and create the story as he wants.

ps: This program is just an extreamly fast way to start up a new quest, and it could give you some ideas.

examples:
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Re: HQ Quest Generator

Postby GimmeYerGold » July 20th, 2014, 1:53 pm

Is this available as a downloadable program? I'm curious to try it out! I especially like the idea of using it as a framework for building a Quest!


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Re: HQ Quest Generator

Postby Patroclus » July 21st, 2014, 9:12 am

I have to choose a way to place the traps, and of course to make the interface for putting the monster tables, choosing difficulty etc.

For example, it could have an option for the maximum traps per room…

I believe I will need one more month.


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Re: HQ Quest Generator

Postby GimmeYerGold » July 21st, 2014, 10:24 am

Patroclus wrote:I have to choose a way to place the traps, and of course to make the interface for putting the monster tables, choosing difficulty etc.

For example, it could have an option for the maximum traps per room…

I believe I will need one more month.


Excellent! I'm a big fan of all your HQ software. Please keep me posted, I'd be willing to beta test if that's needed.


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Re: HQ Quest Generator

Postby Patroclus » July 21st, 2014, 2:34 pm

GimmeYerGold wrote:
Patroclus wrote:I have to choose a way to place the traps, and of course to make the interface for putting the monster tables, choosing difficulty etc.

For example, it could have an option for the maximum traps per room…

I believe I will need one more month.


Excellent! I'm a big fan of all your HQ software. Please keep me posted, I'd be willing to beta test if that's needed.

Thnx GYG :) , the best way to help is to use it when I’ll finish it and report back any strange things you see. I’ll keep a log file in the first versions, so every time you’ll face an error you can post the log so I could generate it on my pc.

Another think I should do is to ask for ideas to make it better. I will do that when you will have the first version.


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Re: HQ Quest Generator

Postby GimmeYerGold » July 22nd, 2014, 2:48 pm

Awesome! I will do just that when the time comes.

Until then, I'll work with the HQ Quest Maker, and collect some ideas/issues/suggestions on that. Thanks!


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Re: HQ Quest Generator

Postby Patroclus » September 13th, 2014, 12:22 pm

A "playable" version is coming soon... :gargoyle:


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Re: HQ Quest Generator

Postby GimmeYerGold » September 13th, 2014, 1:12 pm

Patroclus wrote:A "playable" version is coming soon... :gargoyle:


WOOOO! |_P


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Re: HQ Quest Generator

Postby Patroclus » September 20th, 2014, 3:54 am

The new thread with the program is here http://forum.yeoldeinn.com/viewtopic.php?f=165&t=2618


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Re: HQ Quest Generator

Postby Kochen » January 1st, 2015, 12:15 pm

Schmidt wrote:I don't know if this is programmed or totally random, but shouldn't there be a "1 wall, 1 door" limit?(bottom right)

EDIT: and a "1 room, 1 door" rule. (The room to the left of the bottom right)


I recall one of the original quests to have a room where the where to doors in exactly the same way as in the bottom right, one of them with a trap right inside the door.

So i think that if such rule should be, then it would be nice to be able to toggle that rule on and off. Just my opinion :D
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