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Re: Vanilla Rapist

Postby TMU » July 11th, 2014, 2:07 am

You can only use as many spells as you have tokens, if I remember my reading right. After these have been used and/or broken, those will be discarded.
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Re: Vanilla Rapist

Postby Sotiris » July 11th, 2014, 2:50 am

First of all Gold Bearer download the remastered book http://www.yeoldeinn.com/na-against-the-ogre-horde.php, it is clearer and closer to the original EU spell system.
We are playing it with 1 card per spell, not with tokens. With tokens it's different and works better for chaos warlocks. Examples:
- if a chaos warlock fails to Mind Lock or Dominate a hero he doesn't lose any of his tokens. In Mind Blast he spends 1 token regardless of the conflict result.
- if a chaos warlock (5MP with 5 Mind Lock tokens) has a successful but not powerful Mind Lock like this:
:chaoswarrior: :skull: :skull: :skull: :blackshield: :blackshield:
:barbarian: :skull: :blackshield:
he spends 2 tokens on the hero's card and may use Mind Lock again on a future turn until his remaining tokens of this spell are over.
- in our campaign you spend 1 card and follow its rules without thinking how many tokens you have (because you do not have :) ). if you score 7 sculls and i score none, you freeze me for 7 rounds.
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Re: Vanilla Rapist

Postby Sotiris » July 11th, 2014, 1:04 pm

At the end of every quest i'll post the map+infos.
Enjoy |_P
QUEST 1
Image
“Trapped in the Dark
The Tunnels. Abandoned underground passages that, according to a tale, have been dwelled again for a purpose. Your thirst for exploration pushed you in the dark without a second thought. You found some footprints of Kobolds and you followed them. But the deeper you were going, the more footsteps you were finding. Suddenly, the ceiling behind you collapsed, blocking your way back! Now, you have to pass through the creatures for the exit you are searching.”

Heroes begin the quest from the marked squares X.

A. This gargoyle is a statue of a Kobold God. Heroes must discover it by themselves. It is unharmed and awakes when a Holy Jem is stolen.

B. When the Fimir is being attacked the secret door opens immediately revealing the contents of the room. If it is not attacked you can open it in your turn.

C. The fimir may cast the chaos spell “Command” at once. The chest contains a Holy Jem worth 100 gold coins. It is found in the Tunnels by Kobolds, who enchant their items to be protected by the gods.

D. The stairways lead to the surface. Another Holy Jem lies inside the room with the stone door. If the Gargoyle is killed, it can be resurrected by the gods and fight again with full life when the jem is found.

Wandering Monster – Kobold

QUEST 2
Image
“The Sleeping Giant
Everyone is afraid of the sleeping giant, even the greenskins who live in the same lair with him. After the raids, he is counting his treasure again and again until he falls asleep. This is the moment where you must act quickly and get inside to bring back the stolen Emperor's chest, which contains something valuable. The reward is 150 gold coins. If you manage to kill the giant, you will get 100 gold coins extra.”

A. This empty cupboard is trapped with poisonous gas. If opened without disarmed, inflicts 1 Body point of damage to all heroes inside the room (lost B.p. from poison may be healed only from poison antidotes)

B. “The sleeping giant! He just fell asleep..” He rolls 1 red die when someone steals his treasure. He awakes with: 6 (1 furniture stolen), 5/6 (2 furniture stolen), 4/5/6 (3 furniture stolen).

C. On the first treasure search everything is revealed but the hero may choose 1 of the 3. In that point the heroes may be informed about giant's awake rolls (note B): Weapon's rack=1 spear, northern chest=ashes of the Emperor's mother, 1 hero must carry the chest to the stairway (movement,attack,defense=-1 die, cannot be traded), southern chest=100 gold coins+1 potion of defense. 1 treasure search is required for each of the rest 2.

D. This door opens only from the other side (corridor's side).

E. The first hero who searches in that room, finds a random elf spell in the bookcase.

Wandering Monster – Goblin
Last edited by Sotiris on July 11th, 2014, 3:30 pm, edited 1 time in total.
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Re: Vanilla Rapist

Postby Gold Bearer » July 11th, 2014, 3:08 pm

Unless someone isn't happy with it Ibagaza will sell his shield to the armoury and we'll buy a broadsword, shield and helmet. I still think a crossbow would be better. You'll have the other shortsword for close combat and we can buy a shield and helmet after the next quest.

TMU wrote:You can only use as many spells as you have tokens, if I remember my reading right. After these have been used and/or broken, those will be discarded.
Sotiris wrote:First of all Gold Bearer download the remastered book http://north-american.yeoldeinn.com/aga ... -horde.php, it is clearer and closer to the original EU spell system.
I couldn't see any difference in the way that's written. It still doesn't mention if a choas sorcer can mind lock a target for more turns than they have tokens. If they can't then I think a three turn limit should be used for my sorcerers mind lock. A chaos sorcerer can have between one and five tokens so three seems fair. This is only if the chaos sorcerers are limited to the amount of turns they can mind lock a target because I don't like the idea of a standard sorcerer being able to use any of the chaos spells more effectively than a chaos sorcerer. It doesn't matter if there's no limit on chaos sorcerer mind locks. I'm trying to make my heroes rules tight for my own stuff and chaos sorcerer tokens were the things I was least sure of. That's one of the reasons I picked the sorcerer to use.

Sotiris wrote:At the end of every quest i'll post the map+infos.
Enjoy |_P
Great idea. :) It's nice to see the full version. You put the bookcase and weapon rack the wrong way round and that's a different giant icon to the one you used before. ;)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: Vanilla Rapist

Postby Sotiris » July 11th, 2014, 3:33 pm

Fixed!
I can't find the old Giant's icon anymore..

What's your final decision about the weapons you bought?
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Re: Vanilla Rapist

Postby tasoe » July 11th, 2014, 3:36 pm

I've missed a couple of posts about our equipment to be bought, so I'd like to recap things.

I'd like to know how much gold we have available, and also what we plan to do with it.

goldbearer, please make a small and simple post about what dough we have, what will we buy and who gets everything.
then we'll see if there are any objections and we can decide quickly.


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Re: Vanilla Rapist

Postby Gold Bearer » July 11th, 2014, 7:18 pm

Gold Bearer wrote:Basically it's either four helmets/shields and a crossbow or five helmets/shields and a broadsword. I like the idea of two heroes with four defence dice, diagonal attacks and a healing spell set each and two heroes staying back, one with attacking spells and one with ranged attacks. I'll stay out of it as it's not affecting me. I think it should definitely be one of those two options though. If you three agree then you need to vote because we're going round in circles.
Gold Bearer wrote:You'll either have a spear, helmet and shield, a braodsword and helmet or a crossbow. Two characters will get spears, helmets and shields and one won't. You need to decide which one this is going to be and whether that one will have a broardsword and helmet or a crossbow. If you go for a crossbow the next three things we should buy are two shields and bracers. If you go for the broadsword and helmet then one shield and bracers.
We've got 565gp including Sir Jason's and the gold for the shortsword. There's no point in selling the other shortsword. We won't get enough gold to buy anything else and it might be handy to have a spare weapon in case of rust or whatever. We can always sell it later. If we have a crossbow then whoever has it will need the shortsword to attack adjacent monsters.

So we can afford a helmet, shield and broadsword or a helmet and crossbow.

So we'll have two characters with shields, helmets and spears and one with either a broadsword and helmet or a crossbow.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Vanilla Rapist

Postby Sjeng » July 12th, 2014, 2:56 am

Sotiris wrote:At the end of every quest i'll post the map+infos.
Enjoy |_P

Will you post these in a seperate topic too, so others know where to find them? ;)

by the way: Jem = Gem.
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Re: Vanilla Rapist

Postby tasoe » July 12th, 2014, 4:41 am

I'm voting for: helmet for gernaldo = 125
helmet for orthos = 125
broadsword for orthos = 250
total = 500

orthos has the most bp, he should attack most of the time, we'll give him healing stuff if he needs too.
gernaldo with 3 defence and the spear I found will do some damage diagonally.
ibagaza will continue to block paths and tanking when necessary.
magnus keeping out of combat, casting his guts out.

let's move on to the next quest!

*crossbow is good, but somewhat overpowered at this point probably. let's all advance gradually instead of having a tool that can turn the tides in our favour in most cases.


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Re: Vanilla Rapist

Postby Sotiris » July 12th, 2014, 5:28 am

Sjeng wrote:Will you post these in a seperate topic too, so others know where to find them? ;)
by the way: Jem = Gem.

Sure! Of course i'll post'em!
fixed :D

Guys check page 67, 6th post for your current equipment/gold status.
If 2 or more heroes have argument about how to spend their gold, the hero with the most completed quests has priority. Nice houserule? Otherwise split your gold! :P

tasoe wrote:let's move on to the next quest!

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