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Gold Bearer wrote:I think Sotiris said that from now on we can continue our turn even if a wandering monster hurts us.Patroclus wrote:In the American rules they say that “you can continue your turn” if you got a wandering monster without saying anything if it does damage or not. But if you want to houserule this I have no problem, you are the GM, and it is good to know that for the rest of the game. You do same crazy rolls with 2 damages in two attacks and of course then I am dead as a dodo.
So Sotiris, just to clarify, a trap/hazard/poison potion ends our turn if it hurts us and a wandering monster never ends our turn?


You'll definitely get at least one extra defence dice.gootchute wrote:I'll take whatever is decided for Gernaldo, an extra defense would be preferred over anything else.
Sorry I'm not quite clear. Are you saying that from now on only hazards end our turn and only if they hurt us, or that anything that hurts us from the treasure deck ends our turn?Sotiris wrote:Only on Hazard cards (no mention on poison). From now we will follow the original rules to run faster the game.Gold Bearer wrote:So Sotiris, just to clarify, a trap/hazard/poison potion ends our turn if it hurts us and a wandering monster never ends our turn?
Otherwise if you were in my table you wouldn't be able to move if your Body/Mind were wounded from any cause, which sounds more logical.
I'm going to contest this. The chaos command spell lasts for more than one turn but it doesn't say that the commanded character misses out on their own turns, they obviously don't get two per round and I think the same should apply to dominate. I don't see why it would have the boost of a swiftwind plus an extra attack as well attactched to the spell. You get to take their turn, so they shouldn't get another one. What do you think? Remember this spell is the least likely to work.Sotiris wrote:No i changed my mind. I believe that the dominated figure shall play immediately an extra turn (as the original rules state) and when his turn comes he may play normally. It's overpowered if we give the tempest effect into that spell, it shall be removed.Gold Bearer wrote:I think a dominated monsters turn should be after all the heroes and before all the monsters. So it's either at the end of the hero phase or at the start of the monster phase, it works both ways.
I checked the chaos sorcerer spells and apart from mind blast they do use white shields. I still think we should use skulls though.Sotiris wrote:It is sculls, i checked it! We continue playing it with sculls.Gold Bearer wrote:No, I think dominate and mind lock use white shields to defend in atoh. I think we should stick to using skulls though. They're powerful spells and he's not a chaos sorcerer so it makes sense that he's not quite as good with chaos spells.Sotiris wrote:All of 3 chaos spells were designed to defend with sculls anyway.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:If we do it that way don't worry about the bracers yet. That will give us 250gp for a broadsword. I think that will be a lot more useful. The other two characters can have the spears. With three bp he should be avoiding combat anyway.tasoe wrote:So, my proposotion is:
we have 350 (ibagaza)
75 (orthos)
75 (selling my short sword - I'm keeping the spear)
Total is: 500
I think we will go for:
Bracers for Magnus = 200
Helmet for Orthos = 125
Helmet for Gernaldo = 125
that's a total of 450. 50 gold will remain in our pockets.
Also, me and Gernaldo should swap weapons to begin with. I'll most probably guard the doors, so it will be nice if both he and Orthos could attack diagonally.
Do characters get 500gp after completing three quests?
gootchute wrote:I'll take whatever is decided for Gernaldo, an extra defense would be preferred over anything else.

Only buy one helmet though, we've already got two.Patroclus wrote:So, if we won't buy the Bracers, I will keep my Spear and buy a Helmet and Gootchute will buy a Broadsword+Helmet?
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.


Gold Bearer wrote:Are you saying that from now on only hazards end our turn and only if they hurt us, or that anything that hurts us from the treasure deck ends our turn?
Gold Bearer wrote:The chaos command spell lasts for more than one turn but it doesn't say that the commanded character misses out on their own turns, they obviously don't get two per round and I think the same should apply to dominate. I don't see why it would have the boost of a swiftwind plus an extra attack as well attactched to the spell. You get to take their turn, so they shouldn't get another one. What do you think? Remember this spell is the least likely to work.
Gold Bearer wrote:I checked the chaos sorcerer spells and apart from mind blast they do use white shields. I still think we should use skulls though.


Sotiris wrote:All right, i give up! So it's 1 turn that can be played between heroes and Zargon's turn?
You'll either have a spear, helmet and shield, a braodsword and helmet or a crossbow. Two characters will get spears, helmets and shields and one won't. You need to decide which one this is going to be and whether that one will have a broardsword and helmet or a crossbow. If you go for a crossbow the next three things we should buy are two shields and bracers. If you go for the broadsword and helmet then one shield and bracers.gootchute wrote:Looks like I'll get a helmet and either a broadsword or spear. Both suit me just fine, just depends on who wants to be the diagonal stabbing coward
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

gootchute wrote:Looks like I'll get a helmet and either a broadsword or spear. Both suit me just fine, just depends on who wants to be the diagonal stabbing coward

So it looks like you'd prefer a helmet and broadsword to a crossbow. So Gernaldo gets a Orthos' spear and buys a helmet and shield so he's equipped the same as Ibazaza. Orthos buys a broadsword and gets Sir Jason's helmet, and should probably be the one to get his potion of strength as well. Can I have one of Genaldo's daggers? So if we're all okay with this let's tell Sotiris that we sell a shortsword and buy a broadsword, shield and helmet. If someone wants crossbow at the cost of defending with two dice for a quest say so now.Patroclus wrote:I usually don’t like the type of hero who enters and slaughters everything that moves. But because I have the +1 body point, I am more melee fighter than Gernaldo. So, I guess I will get the broadsword+helmet, and you will take the spear+helmet.
We might have been using mind lock wrong.Gold Bearer wrote:I checked the chaos sorcerer spells and apart from mind blast they do use white shields. I still think we should use skulls though.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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