torilen wrote:I hate to be a buzz kill, but I have a question...
Why the connection of a dagger and gold coins? Perhaps, I could understand if it helps FIND gold, like some
of the suggestions have been, to get more gold when drawing a treasure card. But still - why the connection.
Typically, special weapons offer something to do with combat, or at least healing or magic or something of that
nature...not something benign like gold or treasure.
Part of it is adding "flavor" to the mechanics. If you see the armory selection as a sort of tech tree, a Hero chooses his path and how he'll interact with the dungeon and his fellow Heroes based on the items he customizes himself with. Instead of having only "good" and "better" items, there are some that open up different play styles. With the Lucky Dagger, there is certainly a flavor of thuggery or roguishness when a Hero opts for a simple dagger so that he has the chance to get gold from killing Monsters.
It can be seen as something of a novelty item, but for some players, they will see a strategy, or even a nice challenge to aim for, outside of the tried-and-true approaches to play.
I'm also experimenting with the balance of the equipment limitations--one of my other ideas is a walking staff that allows you to roll one extra movement die. You forfeit a shield or a more powerful weapon so that you can higher movement.
I'm looking to add things like this to increase the purchasing power of Heroes like the wizard, who have extreme equipment limitations. It's fun to collect gold, but there's little point if there's nothing to spend it on.























