Gold Bearer wrote:Patroclus wrote:grarz!Does that mean charge?
No, it's gratz as congrats... I wrote it wrong
Make a small donation to Ye Olde Inn!
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Gold Bearer wrote:Patroclus wrote:grarz!Does that mean charge?

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.






take your turn.

Yea because you didn't see that and wouldn't have agreed.Sotiris wrote:Giant is mind locked and defends with 1 combat die (if Gold Bearer agrees on that):
The giant is mind locked for three turns so he can't do anything and defends with just one dice, so don't cast sleep. On your next turn move two west after you've attacked so Sir Jason can attack. Don't move further than two squares though or you might not be able to attack the turn after.gootchute wrote:Should I be attacking next turn or casting sleep? Who has another spell ready?
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.



1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.








tasoe wrote:Defend:
This is getting silly now. How many is that? At least we're rolling a decent amount of skulls.Patroclus wrote:giant:
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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