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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 3:17 am

Sotiris wrote:
Gold Bearer wrote:...Orthos who then gives his spear to Gernaldo and runs towards the treasure room..

The spear is tradable if it is not used during that turn (by Orthos) and remember that noone must be adjacent to a monster.
Even if the monster's asleep?

Sotiris wrote:Goblin archer attacks and moves into the dark:
'Yea you better run.'
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » May 27th, 2014, 3:25 am

Gold Bearer wrote:..I didn't realise that the rules were covered in the quest book. I've just read them. Now it's up to Sotiris how he wants to do this. I suggest sticking to the rules we agreed on before the quest, but in future quests we should use the standard rules, even though they're not as interesting.

I also didn't pay attention to your last phrase of no defending, i thought you just copy-paste the spells with more details.
In any case all figures may not defend with lower than 1 combat die. So this change will take part from the next quests. The other 2 spells are ok.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Sotiris » May 27th, 2014, 3:28 am

Gold Bearer wrote:
Sotiris wrote:The spear is tradable if it is not used during that turn (by Orthos) and remember that noone must be adjacent to a monster.
Even if the monster's asleep?

hmm...yes, it's better to keep the rules simple and apply to all situations without exceptions.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 3:37 am

Sotiris wrote:
Gold Bearer wrote:..I didn't realise that the rules were covered in the quest book. I've just read them. Now it's up to Sotiris how he wants to do this. I suggest sticking to the rules we agreed on before the quest, but in future quests we should use the standard rules, even though they're not as interesting.

I also didn't pay attention to your last phrase of no defending, i thought you just copy-paste the spells with more details.
In any case all figures may not defend with lower than 1 combat die. So this change will take part from the next quests. The other 2 spells are ok.
I copy/pasted the rules that were written on the tokens without realising that they were written in full in the quest book. It thought they seemed a bit too vauge.

Sotiris wrote:
Gold Bearer wrote:
Sotiris wrote:The spear is tradable if it is not used during that turn (by Orthos) and remember that noone must be adjacent to a monster.
Even if the monster's asleep?

hmm...yes, it's better to keep the rules simple and apply to all situations without exceptions.
That screws with the plan. :( Just one more word doesn't complicate it too much, 'active'. Please. :| The giant can defend with one dice when mind locked this quest and we'll pass the spear ever so quietly.

Gootchute has to go first this round so we need to wait for America to roll round towards the sun. If we jump up and down a bit it might happen faster.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » May 27th, 2014, 5:12 am

Personally as Morcar I'd never allow a weapon swap. Seems too much of monkey business to me. Potions are ok, but whole spears and stuff is too much for me.

We shouldn't even count on that, don't send Orthos round with a swift wind. We'll get the giant where he stands, now it came down to this.
The only thing I'm afraid is for any traps in my way to reach the giant.

Here's how it's gonna go down.

gernaldo attacks and moves 3 N.
orthos attacks diagonally and stays still.
magnus mind locks the giant (there is no way it's not gonna mindlock him for at least one turn so we are good - my guess is 3 turns easily).
jason moves South but does not overpass magnus/gernaldo even if he can reach (to protect them from the goblin arrow).
ibagaza moves closer to the giant, falling into any trap in the way.
the goblin archer runs to the corner and attacks jason.
giant 1st turn mindlocked.

then we all play, orthos and ibagaza attack normally with 2 dice, magnus casts courage on jason so he moves and attacks with 4 dice,
while gernaldo moves to finish off the goblin.
giant 2nd turn mindlocked.

then again we attack, 2 dice from orthos and ibagaza, 4 from jason, 5 from magnus' genie, and gernaldo moves back south.
giant 3rd turn mindlocked.

we attack again, but if the mind lock ends, magnus will cast tempest while the rest of us make three 2 dice attacks and one 4 dice.

In the tempested round he probably will be dead already or have 2 body left, so we take our chances that the 4 attacks and a ball of flame will take him out.


Anyway, ibagaza moves:
tasoe rolled 2 6-sided dice:
1, 4

Full East and then full North as far as I can.


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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 9:24 am

We need to put him to sleep first while you get the treasure. He's only got one MP so he should stay asleep for a while. I'll mind lock him when we've got everything in that room. If Gernaldo casts Sleep, moves 2W and gives Orthos his short sword I'll move 1S, 3W if I can reach and cast Swift Wind. Then Orthos can give Gernaldo the spear and leg it round.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 9:34 am

Ignore my previous post, that would leave us open to attack if the giant wakes up on his turn. New plan. Orthos attacks and moves 1W, Gernaldo attacks and moves 1W, I cast Tempest. Next turn they swap their weapons, Gernaldo casts Sleep and I cast Swift Wind on Orthos. Sorted.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » May 27th, 2014, 9:49 am

I don't get why we need to get to the treasure at this point.
We decided to kill the giant. We'll go for the treasure later.

Even with swift wind, Orthos needs a lot of turns to go around for the treasure.

In addition, maybe the chest needs to be carried. We can't handle that and want to kill the giant at the same time.

My plan is almost foolproof, except for two things.
The one is that Gernaldo doesn't kill the goblin at once. Then it becomes a problem.
But we avoid that risk by Magnus ball-o-flaming the goblin to ensure its death, instead of casting courage on jason (you can do it on your next turn).

The second thing is if the mindlock works for one turn only. On that occasion we leg it anyway, there is no way we can kill the giant.
Actually not even 2 turns are going to do the trick, we definitely need 3.

We can always run around and get to the treasure, he only moves 4 squares and we'll have a sleep and tempest to ensure he doesn't block us.


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Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 10:02 am

We'll leave it for Patroclus to decide then whether he wants to run round or stay put. Why do you want to swap Jason and Gernaldo round though?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 10:10 am

The only problem with using Sleep now is that he could wake up and move before I've cast Mind Lock and then we'll loose the diagonal attack.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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