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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 10:21 am

I'll Ball Of Flame him on my next turn, then use Dominate to get him in position, then Mind Lock. That's why Abagaza needs to be in that room, or he's not going to come north.

I think we should go north because I doubt there'll be more than one monster and I can use Arrows Of The Night we need to, although I'd rather use that on the giant. That way I can keep the giant in my sight for longer. It's a risk, but I think it's worth taking, but we need to see down that corridor this turn to see what we're getting into.

We've also got two potions of strength, a heroic brew and Courage. He's ours for the taking!
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Patroclus » May 26th, 2014, 10:42 am

Your magic could work very well on him, but even if you add up all your magic wounds you could make about 10 body points maximum and still are not enough. He has a 5 defence dices which are unbreakable with our 1 and 2 melee attack dices. We are doomed... Sorry for my pessimistic approach but I found that it’s more logical to leave the dungeon than fight against this thing. Don’t forget that we have “problems” by killing goblins with those low stats we all have.

With Mind Lock he can roll defend dices and only sleep can do some job.

In the upper path there will be not only one goblin. It’s 100% connected with the second path we leave behind at the start, so there is a path as hard as the one we’ve take.


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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 10:58 am

No, with Mind Lock he can't defend! That's when I'll Genie him and everyone can drink their potions and I'll cast Courage on someone. We can surround him on three squares.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » May 26th, 2014, 10:58 am

When mindlocked, he defends with one dice only (as per the ogre horde rulebook).

If he gets mindlocked for 4+ turns, he is dead.
A hero with courage will inflict 7-9 body damage in 4 turns, while the rest of us can add 2-3 points with regular attacks. Add 1-2 from fire spells and 2-3 from genie and he's dead. Easiest 100 gold ever.

Add another round from tempest and he has to be extremely lucky to survive all those attacks. We just have to find a nice place to start the assault.


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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 11:02 am

That's more like it, and he doesn't defend at all when Mind Locked. I think my next move should be to cast Backbone on Patroclus! :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 11:17 am

tasoe wrote:When mindlocked, he defends with one dice only (as per the ogre horde rulebook).
Oh okay, you either added that bit or I read too quick. I didn't realised that was actually covered in the rules. I'll have to change my clarifications for those spells.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Patroclus » May 26th, 2014, 11:23 am

ok, sounds like a plan... a wide room for "ambush"...


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Re: Vanilla Rapist

Postby Sotiris » May 26th, 2014, 11:30 am

Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby tasoe » May 26th, 2014, 11:33 am

...open door and if nothing is triggered move E, E, N...

3 squares left.


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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 11:47 am

Patroclus, don't go anywhere until later in the round. I might come and cast Swift Wind on ya. ;)

I thought Patroclus was the characters name but it's your user name. Sorry dude. The elf's called Orthos.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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