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Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Vanilla Rapist

Postby Gold Bearer » May 18th, 2014, 7:52 am

Gold Bearer rolled 2 6-sided dice:
6, 5
5*S in case I'm needed.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
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Re: Vanilla Rapist

Postby tasoe » May 18th, 2014, 8:53 am

Gold Bearer wrote:
tasoe wrote:To disarm the trap you have to be ON it. So Patroclus moved on the trap square to disarm it.
So you can stand on a trapped square without triggering it if you know it's there then. Is that a US rule or a house rule? So there's actually no point in disarming them.

I'll search for secret doors. Movement: Invalid dice code! What's going on with these invalid dice codes?
Only when you attempt a disarm, you are allowed to move onto a trapped square. If you attempted the disarm from an adjacent square, it wouldn't make sense to fall in the pit 'cause you were standing next to it. So, technically you attempt the disarm when you stand in the trapped square. If successfully disarmed, then the square is free to stand on, if not, then you suffer the consequenses in the appropiate square (cause you already on it).

Don't worry about the dice. Just roll again. Most of the times that's happened to me, the next dice roll also makes the first one appear though.


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Re: Vanilla Rapist

Postby Gold Bearer » May 18th, 2014, 9:10 am

tasoe wrote:
Gold Bearer wrote:Only when you attempt a disarm, you are allowed to move onto a trapped square. If you attempted the disarm from an adjacent square, it wouldn't make sense to fall in the pit 'cause you were standing next to it. So, technically you attempt the disarm when you stand in the trapped square. If successfully disarmed, then the square is free to stand on, if not, then you suffer the consequenses in the appropiate square (cause you already on it).
Ah that makes good sene, I like that rule. Is that US or house?

tasoe wrote:Don't worry about the dice. Just roll again. Most of the times that's happened to me, the next dice roll also makes the first one appear though.
Yea I noticed that. That's why I make a new post when it happens. I wasn't happening at all to start with but now it seems to happen every time.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » May 18th, 2014, 2:43 pm

Gold Bearer wrote:I'll search for sectret doors

No secret doors found.
1 goblin moves south to the door. The archer also moves south and targets the ranger diagonally:
Sotiris rolled 2 6-sided dice:
3, 3

Orthos defends:
Sotiris rolled 2 6-sided dice:
1, 1

What a shot!
and the remaining goblin charges against the champion:
Sotiris rolled 2 6-sided dice:
5, 1

Sir Jason defends:
Sotiris rolled 3 6-sided dice:
1, 1, 5

Image
Image
Rounds: 3 (total:13)
Tokens: 2
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Imagetake your turns.
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Re: Vanilla Rapist

Postby tasoe » May 19th, 2014, 4:34 am

Jason attacks:
tasoe rolled 2 6-sided dice:
1, 4


goblin defends:
tasoe rolled 1 6-sided dice:
3


moving 1 E.


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Re: Vanilla Rapist

Postby tasoe » May 19th, 2014, 4:35 am

Ibagaza movement:
tasoe rolled 2 6-sided dice:
4, 3



N, E, S, S, (giving my health potion to Orthos while passing by him)

Attack the goblin on my E:
tasoe rolled 2 6-sided dice:
5, 1


Defense:
tasoe rolled 1 6-sided dice:
1


Rewards:
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Re: Vanilla Rapist

Postby gootchute » May 19th, 2014, 8:14 am

Move:
gootchute rolled 2 6-sided dice:
6, 5


W, 3S, 3E, S

Attack the goblin archer:
gootchute rolled 2 6-sided dice:
6, 4


:goblin: Defense:
gootchute rolled 1 6-sided dice:
6
•==(Broadsword>


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Re: Vanilla Rapist

Postby Patroclus » May 19th, 2014, 8:27 am

I move N to get out of the line of sight, and I drink the potion of healing. Should I have to roll the dice to see how many bodys have been healed?

Also, about the room with the throne and the bookcase, should we have to say "I want to search the trhone" or "the bookcase" or automatically we search for all?


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Re: Vanilla Rapist

Postby Sotiris » May 19th, 2014, 8:31 am

Patroclus wrote:I move N to get out of the line of sight, and I drink the potion of healing. Should I have to roll the dice to see how many bodys have been healed?

Also, about the room with the throne and the bookcase, should we have to say "I want to search the trhone" or "the bookcase" or automatically we search for all?

Yes, roll 1d6 to see how strong is the healing effect.
Gootchute has already searched the room with the throne and the FIREPLACE :lol: but you may search it again if you want to draw a treasure card. It's 1 search per hero for each room.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Patroclus » May 19th, 2014, 8:57 am

ok, then, here it comes! Potion:
Patroclus rolled 1 6-sided dice:
5


great!


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