• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

PBP with custom Heroes

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: PBP with custom Heroes

Postby gootchute » April 14th, 2014, 8:24 am

Keep in mind: Water and Air are already in use. So since there are only 2 elemental sets remaining; the other three spell sets must include at least one of the Wizards of Morcar schools.
•==(Broadsword>


Rewards:
Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

Ogre Chieftain
Ogre Chieftain
 
Posts: 224
Images: 12
Joined: May 13th, 2013, 4:28 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: PBP with custom Heroes

Postby Gold Bearer » April 14th, 2014, 11:38 am

Sotiris wrote:You have not enough Mind for 4 set spells.
Mind 6:
- 1= basic intelligence, 1 movement die
- 2= 2nd movement die
- 3= spellcasting ability
- 4= 1st spell set (custom: "Chaos spells: Dominate, Mind Blast, Mind Lock) - no effect against undead
- 5= 2nd spell set
- 6= 3rd spell set

50 gold coins spare.
Oh smeg, I missed that. Okay, I'll try a 3BP 7MP version. He's going to be a bit fragile but those chaos spells are better than normal ones so maybe it's better balanced this way, I might even keep the change.

gootchute wrote:Keep in mind: Water and Air are already in use. So since there are only 2 elemental sets remaining; the other three spell sets must include at least one of the Wizards of Morcar schools.
Gold Bearer wrote:Can have a maximum of two Element spell sets.
:) Darkness and Protection are taken as well by the Night Blade, so Fire, Earth and Detection it is then.

Maybe me and you should start from the beginning and have to deal with that gargoyle.


We're going to need to clear up the rules for the chaos sorcerer spells though because they're very badly written;

Dominate: "The chaos sorcerer and defender both roll dice equal to their Mind points.
If the sorcerer scores two skulls or more, he may use the defender's combat piece for the duration of his turn."

Mind Blast: "The chaos sorcerer and defender both roll dice equal to their Mind points.
The player who scores the most skulls inflicts Mind point damage equal to the number of skulls he has in excess of his opponent's score."

Mind Lock: "The chaos sorcerer and defender both roll dice equal to their Mind points.
The defender will be frozen for one turn for each skull scored by the chaos sorcerer." :?


The chaos sorcerer and defender both roll dice equal to their Mind points.

Dominate: If the Sorcerer rolls at least two skulls more than the target does then you can immediately take a turn using the target. The target has then used its turn so can't go again until the next round?

Mind Blast: That's fine.

Mind Lock: Target is frozen for one turn for each skull the sorcerer scores has in excess of the targets number of skulls. A frozen target is unable to perform any action, including defending.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: PBP with custom Heroes

Postby Sotiris » April 14th, 2014, 1:03 pm

Gold Bearer wrote:Dominate: If the Sorcerer rolls at least two skulls more than the target does then you can immediately take a turn using the target. The target has then used its turn so can't go again until the next round?

Mind Blast: That's fine.

Mind Lock: Target is frozen for one turn for each skull the sorcerer scores has in excess of the targets number of skulls. A frozen target is unable to perform any action, including defending.

I have the same opinion, so let's keep it as you wrote it.
I know, those spells are overpowered BUT don't forget that every spell requires succesfull dice rolls and my addition that cannot be used against undead. I find it fair enough.

SPELL SETS
Any spellcaster can choose free his spell sets. The only penalty i add is that i BEGIN the quest with +1 token for every group..copy.
example: if 3 spellcasters choose the "Spells of Detection" then Zargon begins the Quest with 2 tokens. Nothing else.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: PBP with custom Heroes

Postby gootchute » April 14th, 2014, 1:32 pm

Ah that clears up multiple spell sets.

GoldBearer, my Nightblade is dead, the Inquisitor who was tracking him now joins his former party to judge whether they knowingly aided the fugitive. Check the game for the details, I had fun writting the introduction :D
•==(Broadsword>


Rewards:
Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

Ogre Chieftain
Ogre Chieftain
 
Posts: 224
Images: 12
Joined: May 13th, 2013, 4:28 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Re: PBP with custom Heroes

Postby Gold Bearer » April 14th, 2014, 4:22 pm

Sotiris wrote:
Gold Bearer wrote:Dominate: If the Sorcerer rolls at least two skulls more than the target does then you can immediately take a turn using the target. The target has then used its turn so can't go again until the next round?

Mind Blast: That's fine.

Mind Lock: Target is frozen for one turn for each skull the sorcerer scores has in excess of the targets number of skulls. A frozen target is unable to perform any action, including defending.

I have the same opinion, so let's keep it as you wrote it.
I know, those spells are overpowered BUT don't forget that every spell requires succesfull dice rolls and my addition that cannot be used against undead. I find it fair enough.
Couple of clarifications. I think the sorcerer should still get to move if he hasn't already after casting Dominate, it shouldn't end his turn, and I think it should be reworded so that they don't work on any creature with 0BP rather than on undead. I've house rulled that one anyway for any spells like that. Not Arrows Of The Night though, or do you think it should apply to that as well? I think it's even an official rule in the US version. I'm sure I read that. Maybe it would clear up Arrows Of The Night.

Sotiris wrote:SPELL SETS
Any spellcaster can choose free his spell sets. The only penalty i add is that i BEGIN the quest with +1 token for every group..copy.
example: if 3 spellcasters choose the "Spells of Detection" then Zargon begins the Quest with 2 tokens. Nothing else.
I'm tempted to take Fire, Air and Darkness because that's probably what he'd end up with in my rules and that's what I've always imagined him with, and they really suit him but he's only got 3BP and the Air spells are already being used so I'll go with Fire, Earth and Darkness. Icon D2. I think that's supposed to be the the AHQ wizard anyway, which is who the sorcerer is loosely based on.

gootchute wrote:GoldBearer, my Nightblade is dead, the Inquisitor who was tracking him now joins his former party to judge whether they knowingly aided the fugitive. Check the game for the details, I had fun writting the introduction :D
Oh yea, it was him that died. :roll: If I'd have remembered that I would have tried for my assassin. Three custom skills; back stabbing, death strike and dodging = 300gp and he's got 4MP. I'm not changing though, the sorcerer would never forgive me.

gootchute wrote:As you exit the cavern of the Kobald Temple, weary and beaten, you are suddenly surrounded by a score of dour looking men on horseback. They wear black robes over dark stained armor. One steps forward and removes his hood, his bald head tattooed with scripture and holy sigils. Flowing strands of parchment citing laws hang from his robes rippling in the breeze. A storm is coming.

"I am Gernaldo, adjudicator of justice for Holy Solkan. You have been judged guilty of harboring a fugitive who goes by the alias: Fritz Von' Hougan-Hoffan. His crimes include; malicious conspiracy against the Remean throne, murder of a High-Priest of our order, and consort with agents of Chaos. His sentence is death. Lead us to his hiding place and you will be allowed to redeem yourselves through your future deeds in the eradication of evil. I shall accompany you as an observer until you have proven your commitment to this cause. Resist and you will suffer the same judgement as the accused. What say you?"
JasonMCM wrote:Greetings Sir Inquisitor. I regret to inform you that Fritz Von' Hougan-Hoffan fell in glorious battle against the forces of chaos. His spear riddled body lays in the cave behind us and all that remains of his possessions are but a few daggers. If you would excuse us we have made plans to visit the nearest town and spend our well earned loot on arms and armor.
"Very well then. My chief high priest Magnus will also be joining us." Magnus dismounts from his horse as he too removes his hood and steps forward. "Er, that's not a..." Magnus very briefly puts his index fingure up to his lips and winks with a cheeky grin on his face.

Sorry to write for lines for your chatacter, but in fairness he is under my influence. :twisted:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: PBP with custom Heroes

Postby gootchute » April 14th, 2014, 7:27 pm

So if a splinter faction of the Solkan Inquisitors are being influenced my a group of mages, what does this mean for the order? Are they unwilling pawns to chaos or reluctant allies seeking the greater good? Was Fritz even guilty, or was this a manhunt ordered by the mages for some other reason? We shall have to wait and find out...
•==(Broadsword>


Rewards:
Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

Ogre Chieftain
Ogre Chieftain
 
Posts: 224
Images: 12
Joined: May 13th, 2013, 4:28 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Re: PBP with custom Heroes

Postby Sotiris » April 15th, 2014, 3:00 am

Gold Bearer wrote:Couple of clarifications. I think the sorcerer should still get to move if he hasn't already after casting Dominate, it shouldn't end his turn, and I think it should be reworded so that they don't work on any creature with 0BP rather than on undead. I've house rulled that one anyway for any spells like that. Not Arrows Of The Night though, or do you think it should apply to that as well? I think it's even an official rule in the US version. I'm sure I read that. Maybe it would clear up Arrows Of The Night.

Movement+Action or Action+Movement. Ofc he may move after his action (Dominate) and then he plays the dominated monster.
I agree for monsters with Mind=0. I change it: undead=>mindless monsters.
"Arrows of the night" applies to all monsters. We don't change it. You may use it against undead.

Gold Bearer wrote:I'm tempted to take Fire, Air and Darkness because that's probably what he'd end up with in my rules and that's what I've always imagined him with, and they really suit him but he's only got 3BP and the Air spells are already being used so I'll go with Fire, Earth and Darkness. Icon D2. I think that's supposed to be the the AHQ wizard anyway, which is who the sorcerer is loosely based on.

Air spells are used in the previous quest by tasoe but for the new quest he didn't decide yet, so it is still available.
I remind you all that you are allowed to choose a spell group that has already been chosen with a +1 token penalty.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: PBP with custom Heroes

Postby Gold Bearer » April 15th, 2014, 7:07 am

Sotiris wrote:Movement+Action or Action+Movement. Ofc he may move after his action (Dominate) and then he plays the dominated monster.
I was thinking that he would take the dominated monsters turn right after it's cast.

Sotiris wrote:Air spells are used in the previous quest by tasoe but for the new quest he didn't decide yet, so it is still available.
I remind you all that you are allowed to choose a spell group that has already been chosen with a +1 token penalty.
Oh okay, I assumed because of the way skills are paid for you had to stick with the sets you choose. I'll take Fire, Air and Darkness then and hope for the best. I might change if others want those spells, even though I don't have to.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: PBP with custom Heroes

Postby Sotiris » April 15th, 2014, 2:59 pm

Wow! What a team!
ibagaza you may keep the air spells or try another set if you want.
stats ηρώων.jpg

Image
You do not have the required permissions to view the files attached to this post.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: PBP with custom Heroes

Postby tasoe » April 15th, 2014, 5:55 pm

I'll take the earth spells on this one. I've got a feeling we'll need to heal our body.
Also, you can give my heroic brew to Patroclus.

wow, I've never seen a 3-7 hero.
goldbearer, you should be super freakin' cautious on your every move.
a single wandering orc can one-hit kill you with a lucky blow.
good luck to all of us.


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
tasoe

Elven Warrior
Elven Warrior
 
Posts: 697
Joined: September 22nd, 2011, 1:05 pm
Location: Athens, Greece
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

PreviousNext

Return to General HeroQuest Discussion

Who is online

Users browsing this forum: No registered users and 2 guests