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Re: Vanilla Rapist

Postby JasonMCM » March 27th, 2014, 6:17 pm

Sir Jason thinks that Patroclus should run his turn for him more often, as his rolling is much better than JasonMCM's. :D

If Orthos searched for treasure, Sir. Jason will search for traps. If anything else I will have to do some thinking. :geek:
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Re: Vanilla Rapist

Postby Daedalus » March 28th, 2014, 1:20 am

Sotiris wrote:
tasoe wrote:how about gootchute's gold? how do we retrieve it? Does it count as an action?

Rules are not clear when a hero dies in a room WITH other heroes.
I think an EXTRA search for treasure at the end of the battle, is the best solution to pick up items. This search will have top priority (even if the chest has treasure).
Example: let's say that the chest has 80 gold coins :lol:. The first hero who searches the room, will get Fritz's items and that's it. The 2nd hero then continues normally the searching process by finding the 80 gold coins, the 3rd hero draws treasure card and so on..

Interventions from non-players are always welcome! If someone watches and uses something better suggest it! Sjeng? |_P
I am happy when other ppl watching our game.

Your solution makes a lot of sense, in my opinion. Since you're using NA treasure searching rules, I'll use the NA Instruction Booklet to provide you with a rules-as-written option:

Page 22 covers What Happens to a Dead Hero?:

    "...Armor, weapons, and treasures that belonged to you prior to death can be picked up by any other Hero in the room with you."
Page 13 from Hero Movement:

    "Important: Getting caught in a trap, drinking potions, and picking things up also do not count as actions. They can be done at any time during your turn."
Since picking up a dead Hero's belongings isn't an action and can be done at any time during a Hero's turn, any Hero in the room (or corridor) with the dead Hero can simply claim them, take an action, and possibly move, all in the same turn. The action could even include killing the monster that killed the Hero, before or after claiming the belongings. It could also include searching for treasure, so using your example, the first Hero could claim the belongings and the chest coins. If he didn't claim the belongings, either the second or third Hero could claim the belongings and draw a treasure card.

There isn't a rule restricting a Hero from claiming a dead comrade's possessions while a monster is present in the room (or corridor). However, page 22 continues with this:

    "Warning! If there are no other Heroes in the room or corridor with you when you die, any monster in the room or corridor with you will claim your possessions...."
If you wanted, you could house rule the same principle of restricting the claiming of possessions so that any enemy, Hero or monster, prevents the claiming of possessions. The difference would be a Hero could still claim possessions on a later turn, while a monster can only do so if there are no Heroes present when the Hero dies.
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Re: Vanilla Rapist

Postby Sotiris » March 28th, 2014, 4:20 am

First of all Deadalus thanks for watching our game! |_P
I didn't noticed this:
Daedalus wrote:Page 13 from Hero Movement:

    "Important: Getting caught in a trap, drinking potions, and picking things up also do not count as actions. They can be done at any time during your turn."

..and i'll go with this, as it is written in official rules.

So let's say that Orthos, who've been on the square, picked up Fritz items. Do you still wish to search for treasure, Wood Elf?
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Re: Vanilla Rapist

Postby Patroclus » March 28th, 2014, 9:37 am

Yes sir! One search for traps and secret doors, please... :elf:


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Re: Vanilla Rapist

Postby Sotiris » March 28th, 2014, 12:11 pm

No secret door or trap found in the room.

Will you move Orthos?
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Re: Vanilla Rapist

Postby JasonMCM » March 28th, 2014, 2:23 pm

While the elf is busy deciding his move. Sir Jason will get busy looting the chest.
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Re: Vanilla Rapist

Postby Sotiris » March 28th, 2014, 2:40 pm

"The chest contains a Holy Jem worth 100 gold coins. It is found in the Tunnels by Kobolds, who enchant their items to be protected by the gods."

As Sir-Jason hides the Jem into his pocket, a loud noise explodes inside the previous rooms, you are not sure where exactly. Something collapsed again? Something broke?? Terror dominated you for once more!

continue your turns
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Re: Vanilla Rapist

Postby tasoe » March 28th, 2014, 2:48 pm

i guess the gold can't be split at the moment, since it's a whole gem.
the 300 coins gootchute found can be divided though, right?

anyway, movement for me:
tasoe rolled 2 6-sided dice:
2, 5


5E 1N 1E


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Re: Vanilla Rapist

Postby JasonMCM » March 28th, 2014, 4:14 pm

I have a feeling that the holy shiny in my pocket will end up not leaving the dungeon... or am I putting to much RPG into my dungeon crawl?
Do you PBP? I do. See my exploits below.

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Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


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Re: Vanilla Rapist

Postby Patroclus » March 28th, 2014, 4:53 pm

Movement:
Patroclus rolled 2 6-sided dice:
5, 1


I go 3xN


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