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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Vanilla Rapist

Postby tasoe » March 15th, 2014, 6:50 am

I suggest Patroclus jumps in to hit the kobold, he's got the most chances of killing it.
Then I enter the room (if I can reach) cause I've got the most defense.


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Re: Vanilla Rapist

Postby gootchute » March 15th, 2014, 1:48 pm

Sounds like a plan. I'll wait in the shadows and act last this round.
•==(Broadsword>


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Re: Vanilla Rapist

Postby Patroclus » March 15th, 2014, 3:27 pm

ok, I move 2xE and then...
Attack:
Patroclus rolled 2 6-sided dice:
5, 1


:elf:
Defence:
Patroclus rolled 1 6-sided dice:
2


Nice! Kobolt is dead...

I think it's better if you try to kill the Fimir... 1 body and it's down... but you have to roll a 7+ for movement... let's see...

gootchute should not take the risk... If I stay and guard the door, only one monster will hit me (fimir I suppose)
Last edited by Patroclus on March 15th, 2014, 4:03 pm, edited 1 time in total.


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Re: Vanilla Rapist

Postby tasoe » March 15th, 2014, 3:40 pm

Patroclus wrote:If I stay and guard the door, only one monster will hit me (fimir I suppose)

the kobolds hit diagonal. you'll receive a 2 dice attack from their combination and a 3 dice from the fimir.

I think I will strike one of the kobolds, if I can reach.

Let's see, :dwarf: movement:
tasoe rolled 2 6-sided dice:
5, 2


repeat, I don't know what I did wrong.

tasoe rolled 2 6-sided dice:
5, 2


Rewards:
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Re: Vanilla Rapist

Postby tasoe » March 15th, 2014, 3:47 pm

Ignore my second dice roll, I had to do it cause the first one appeared invalid for some reason.
Anyway, moving into the room and attacking the kobold on my E:
tasoe rolled 1 6-sided dice:
3


Defence of the kobold:
tasoe rolled 1 6-sided dice:
5


And it's dead! (or not, I wrote it before seeing the result).


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Re: Vanilla Rapist

Postby Sotiris » March 15th, 2014, 4:04 pm

WHAT?? 2 cute Kobolds slained?? You will pay for that soon!! :x
Image
Imagetake your turn.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Sotiris » March 17th, 2014, 3:17 am

Are you still thinking your next move, gootchute??
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Patroclus » March 17th, 2014, 11:27 am

I think if we wait for more than 24h we should play his char. Now it's gootchute tomorrow could be me.


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Re: Vanilla Rapist

Postby JasonMCM » March 17th, 2014, 5:59 pm

I suggest that to promote a speed of play that after 24-36(ish) hours Zargon jumps in and runs the missing hero's turn. If this runs for multiple turns Zargon may need to find a replacement player.
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


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Re: Vanilla Rapist

Postby gootchute » March 17th, 2014, 9:45 pm

I need to set a daily reminder to check the forum. :D

Move:
gootchute rolled 2 6-sided dice:
1, 3

E, N, E, N, next to the fimir.

Attack:
gootchute rolled 1 6-sided dice:
1


:fimir: Defense:
gootchute rolled 3 6-sided dice:
5, 1, 4
•==(Broadsword>


Rewards:
Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

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