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Reworked Core Quests

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Re: Reworked Core Quests

Postby el_flesh » March 15th, 2014, 9:55 pm

How can the zombeh still be alive if I got a skull on him, thus draining him of his precious 1 life animation point?
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Re: Reworked Core Quests

Postby JasonMCM » March 16th, 2014, 2:04 am

el_flesh wrote:Try the drain life again
Original post: el_flesh rolled 2 6-sided dice:
3, 1

Original post: el_flesh rolled 1 6-sided dice:
4

Zombeh falls to the ground in a pile of dust, surrendering his animation to me, fortifying me with one life more!
Yor go guys


There were 2 dice rolls calculated during your post.
The 1st of a 3 (Skull) and a 1 (Skull) was taken as a movement roll
The 2nd of a 4 (White Shield) was taken as the die roll for drain life.

If we are looking at this wrong please let us know.
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Re: Reworked Core Quests

Postby el_flesh » March 16th, 2014, 11:08 pm

Ya, since there was already a skull with the first 2 rolled, I took the first one of the set of 2.
The shield was the zombeh's defense - which it turns out, he gets none if I read the spell card correctly?

If you guys disagree with my dice functions here, I'll go with the consensus.
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Re: Reworked Core Quests

Postby Sotiris » March 17th, 2014, 3:13 am

el_flesh wrote:Ya, since there was already a skull with the first 2 rolled, I took the first one of the set of 2.
The shield was the zombeh's defense - which it turns out, he gets none if I read the spell card correctly?

If you guys disagree with my dice functions here, I'll go with the consensus.


If you are correct, show me the card text that says that you can roll 2 dice and if a scull is rolled, the monster defends with 1 die.
What i understood from your roll? Same as Jason's did: You rolled 2 dice, as usually, for movement and then rolled 1 die for drain life.
I think everyone should declare which action represents every dice roll, to keep things clear.
DM decides what to do here, i have no problem. My problem is that we stopped playing a couple days..
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Re: Reworked Core Quests

Postby Sjeng » March 17th, 2014, 7:38 am

He should have rolled only ONE die for the spell, and NO dice for the zombies defense, as he can't defend against Drain Life.

So either take the very first die roll as the result, ignore the rest, or reroll 1 die. ;)
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Re: Reworked Core Quests

Postby JasonMCM » March 17th, 2014, 5:08 pm

As Supreme Overlord of The World (Letting my role as Zargon get to my head. :D) I declare that we are going to re-roll one die and let the result stand, be it good for the heroes or good for the zombie.
NOTE: In the future if an incorrect number of dice are rolled make a new post pointing out your own error and roll the correct number of dice there.

Drain Life roll:
JasonMCM rolled 1 6-sided dice:
4


Zombie lives. Berling heads to the door (Leaving room for Mr. Mummy to get in there give the Zombie a hug) and opens it.
Image
ImageImageImage

Sir. Itos: Take your turn
Berling: Finish your move (3) and take an action
Shal'dor: Turn Done
El Flesh: Make a move (if you want to.)
Mr. Mummy: Take your turn
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Core Quests Redone


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Re: Reworked Core Quests

Postby el_flesh » March 17th, 2014, 11:41 pm

The first die in the 2 die roll was what I considered the attack. That way, there doesn't have to be another roll. We could have even used attack die 2 as the zombie defense. Anyway, it doesn't matter - if you guys want to roll for every action and take only the appropriate die, I can do it.

OK so Flesh moves 1 back from the zombie, mummy moves down to his vacated spot and takes a swipe. Mummy's attack:
el_flesh rolled 3 6-sided dice:
4, 1, 6


Zombie defense:
el_flesh rolled 3 6-sided dice:
2, 4, 6
(What the hell?? I thought they had ONE defense die!! Must represent their ability to fight on with body parts cut off.) Looks like this Zombie is still up.
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Re: Reworked Core Quests

Postby mikemacdee » March 17th, 2014, 11:52 pm

Berling takes one more step and smacks another skelly!
mikemacdee rolled 2 6-sided dice:
1, 6


Skelly defends!
mikemacdee rolled 2 6-sided dice:
1, 3

Skelly goes smash!

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Re: Reworked Core Quests

Postby JasonMCM » March 18th, 2014, 1:39 am

After Mr. Mummy failed to destroy the Zombie, Berling demonstrated an ancient Dwarven technique titled "The Skeleton Middle Removal"

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Sir. Itos: You are the only hero with a turn left. What do you do?
Do you PBP? I do. See my exploits below.

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Core Quests Redone


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Re: Reworked Core Quests

Postby Sotiris » March 18th, 2014, 2:43 am

movement:
Sotiris rolled 2 6-sided dice:
3, 6

Forward to the skeleton and attack:
Sotiris rolled 2 6-sided dice:
6, 2

Skeleton defends:
Sotiris rolled 2 6-sided dice:
1, 3

"We are alone now Berly!"
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