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HELP! Weapon cost/damage/range mods

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Re: HELP! Weapon cost/damage/range mods

Postby JasonMCM » March 9th, 2014, 4:39 am

Why is the short sword so expensive compared to more versatile weapons at it's power level? Shouldn't it be the cheapest weapon as it is the most useless?
Also personally I would at least double the range of your bow/crossbow weapons. (But that is just me. :D)
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Re: HELP! Weapon cost/damage/range mods

Postby knightkrawler » March 9th, 2014, 4:45 am

Sydcomebak wrote:Thanks you guys for sharing your solutions! Is it alright if I incorporate bits and pieces into the design & development of my house rules & char sheets?


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Re: HELP! Weapon cost/damage/range mods

Postby Sjeng » March 9th, 2014, 5:11 am

yeah sure, mail me the psd :D
I'll see if I can whip something up. Might take some time though, many projects going on ;)
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Re: HELP! Weapon cost/damage/range mods

Postby Sydcomebak » March 9th, 2014, 5:30 am

Sjeng wrote:yeah sure, mail me the psd :D
I'll see if I can whip something up. Might take some time though, many projects going on ;)


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The 1st side of the armory sheet is almost completed. This one has the cost chart. The other side will be illustrated descriptions.

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Re: HELP! Weapon cost/damage/range mods

Postby Sydcomebak » March 9th, 2014, 5:34 am

JasonMCM wrote:Why is the short sword so expensive compared to more versatile weapons at it's power level? Shouldn't it be the cheapest weapon as it is the most useless?
Also personally I would at least double the range of your bow/crossbow weapons. (But that is just me. :D)


You think maybe... 150GP for the Shortsword?
What if I bump the Hand Axe to 225GP instead?

I spent a lot of time thinking about range. Being that these 1st quests take place underground, I had to place an "indoor" restriction on the ranges. The ranges would double for these weapons outside. I took it from my own experiences in PA firing my flatbow indoors with an 8' ceiling. =P

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Re: HELP! Weapon cost/damage/range mods

Postby Sydcomebak » March 9th, 2014, 6:00 am

OK, here's the updated armory for the players reference:

Image

I'm going to make it double-sided where the other side will be an illustrated wall of these weapons for visual reference. (My first group of players have never done any RPGs before)

-Dave


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Re: HELP! Weapon cost/damage/range mods

Postby Sjeng » March 9th, 2014, 6:47 am

okay, I decided to do this inbetween things :P

Image

also placed it in the gallery.
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Re: HELP! Weapon cost/damage/range mods

Postby Sydcomebak » March 9th, 2014, 6:56 am

Thanks for the tweaks!


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Re: HELP! Weapon cost/damage/range mods

Postby Daedalus » March 9th, 2014, 8:17 am

Sydcomebak wrote:I'm getting ready to host a game with some of my friends' kids and I don't want them to tank up too easily. Here's what my goals are:

- Not modify the quests (This means ammt of gold found, monster stats, etc)
- Have a new Armory for the players to pick from
- Make new char boards for unarmed/unarmoured heroes and modify from there with equipment
- K.I.S.S.

Have you considered weapon damage? You wouldn't have to make new costs for the weapons, as they would continually need to be repaired or replaced.
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Re: HELP! Weapon cost/damage/range mods

Postby Sydcomebak » March 9th, 2014, 8:22 am

Cool idea! I'll think about it, but I dread going through ALL those items again in Photoshop!


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