• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Artifact: Hell Dagger

Discuss card making and cards you have made.

Re: Artifact: Hell Dagger

Postby knightkrawler » February 16th, 2014, 2:16 pm

Gold Bearer wrote:
Goblin-King wrote:Having them be throwable and reusable is moving into OP territory...
Then you must really hate the crossbow. Reusable three combat dice! ;)


But not usable in melee. For that you need a second main weapon with 3 AD. Pricey stuff.
And pricey no OP ain't not.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Artifact: Hell Dagger

Postby Gold Bearer » February 16th, 2014, 3:04 pm

knightkrawler wrote:
Gold Bearer wrote:
Goblin-King wrote:Having them be throwable and reusable is moving into OP territory...
Then you must really hate the crossbow. Reusable three combat dice! ;)


But not usable in melee. For that you need a second main weapon with 3 AD. Pricey stuff.
And pricey no OP ain't not.
But throwing a Hell Dagger/Knife is the statistically the same as throwing a spear or hand axe, and throwing a Hell Hammer isn't as good as a crossbow shot.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Artifact: Hell Dagger

Postby Gold Bearer » March 1st, 2014, 2:47 pm

I made a set.

Hell Knife - A1. If you roll a skull roll an additional combat dice and continue to do so until a skull is not rolled. Can be thrown and retrieved.
Hell Hammer - A2. If you roll two skulls roll an additional combat dice and continue to do so until a skull is not rolled. Can be thrown and retrieved. May not be used by the Wizard.
Hell Sword - A3. If no white shields are rolled roll an additional combat dice and continue to do so until a skull is not rolled. Can attack diagonally. May not be used by the Wizard.
Hell Axe - A4. If no black shields are rolled roll an additional combat dice and continue to do so until a skull is not rolled. May not be used by the Wizard.

Or another way of using these would be to have a hell themed quest (or series of quests) with a board that's the opposite of the custom Frozen Horror boards with demons as the enemies maybe with some super moody Dantes Inferno style imagery and have these weapons only usable in hell. Maybe the Wizard gets to keep the Hell Knife/Dagger because of his magic.

Hell Knife - Wizard only.
Hell Hammer - Dwarf only.
Hell Sword - Elf only.
Hell Axe - Barbarian only.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Artifact: Hell Dagger

Postby shizuo » November 9th, 2014, 12:10 am

Lol throwing the nice is really good its just like throwing a small javelin =D. I pity the wizards though because they can't use the Hell hammer,sword and axe.
User avatar
shizuo
 
Posts: 1
Joined: November 8th, 2014, 10:51 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar

Re: Artifact: Hell Dagger

Postby Jafazo » November 9th, 2014, 3:51 am

This was probably covered so if it was, ignore my post but I don't have time to read through 7 pages of responses on this just to make sure no one covered my point or that the subject shifted...

My opinion on the dagger... Cap its damage. I have a few weapons in my game that utilize this build-up of damage feature but when you play often enough, the hero DOES roll 3 skulls in a row OFTEN. 6 is rare and although 10+ is rare, it's happened. My solution... cap the max damage at 3 skulls. The weapon shouldn't compete with the barbarians greataxe if you ask me so just GIVING a low dmg Hero the CHANCE to do respectable damage on a frequent basis is about as good as it should get for him.

Love the cards artwork and congrats on discovering this build up type rule set. Real nice work.
Unless you specify your version I'm going by the US rules.
User avatar
Jafazo

Ogre Champion
Ogre Champion
 
Posts: 199
Joined: September 1st, 2014, 3:52 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Previous

Return to Cards

Who is online

Users browsing this forum: No registered users and 0 guests