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Artifact: Hell Dagger

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Re: Artifact: Hell Dagger

Postby knightkrawler » February 15th, 2014, 4:49 am

"When using this..." still reads to me that it is unmodifiable through other cards, always having you attack with exactly one attack die.
This "when" is the "whenever" variant of the word's meaning, which makes the 1 attack die rigid and the card's text overruling all modifying card texts, if you catch my drift.
If you start with "This small blade gives you the attack strength of 1 die", the misinterpretation is dealt with.
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Re: Artifact: Hell Dagger

Postby JasonMCM » February 15th, 2014, 4:59 am

I actually stole the wording for that part of the card from the Orc's Bane card
Image
That's the only reason I have left it as is... but I guess that I could change it.
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Re: Artifact: Hell Dagger

Postby knightkrawler » February 15th, 2014, 5:15 am

"When using..." contradicts "consists of all skulls", which implies more than 1 attack die can be thrown through modification.
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Re: Artifact: Hell Dagger

Postby Sjeng » February 15th, 2014, 5:47 am

target defender perhaps :)
And I agree with the "all skulls" line, as you roll only 1 die.
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Re: Artifact: Hell Dagger

Postby JasonMCM » February 15th, 2014, 5:53 am

I changed the wording to 'all skulls' in the case of Courage and/or Potions of Strength.
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Re: Artifact: Hell Dagger

Postby knightkrawler » February 15th, 2014, 6:36 am

That's what I thought. But in that case, "when using..." reads wrong.

knightkrawler wrote:"When using this..." still reads to me that it is unmodifiable through other cards, always having you attack with exactly one attack die.
This "when" is the "whenever" variant of the word's meaning, which makes the 1 attack die rigid and the card's text overruling all modifying card texts, if you catch my drift.
If you start with "This small blade gives you the attack strength of 1 die", the misinterpretation is dealt with.
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Re: Artifact: Hell Dagger

Postby JasonMCM » February 15th, 2014, 7:11 am

Don'e Feel like firing up the card generator again right now, but how about this. I really want it to not be confusing or misleading. :D

Hell Dagger
This small blade gives you the
attack strength of 1 combat die. If
your attack roll consists of all
skulls, roll an additional combat die.
Continue to roll additional dice until
a shield is rolled. All skulls rolled
during your attack count as 1 Body
Point of damage each that the
target defends against as normal.
May not be thrown.
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Re: Artifact: Hell Dagger

Postby knightkrawler » February 15th, 2014, 11:15 am

To me it's clear now.
+1 AD with the dagger, modifiable by spells and potions and other cards affecting the AD.

A nice twist: if you choose to use it immediately drinking after taking a potion that lets you attack with more than one AD, you probably get more skulls with the first roll, but more likely won't be given a re-roll-
So, vanilla hell dagger spreads the probabilities from 0 to instakill, while modified hell dagger makes it more probable to actually hit at all, but less probable to kill.

I really really like this as is now.
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Re: Artifact: Hell Dagger

Postby mukami » February 15th, 2014, 11:32 am

JasonMCM wrote:
Hell Dagger
This small blade gives you the
attack strength of 1 combat die.
You may continue to roll an
additional attack for every Skull rolled.

All Skulls rolled during your attack
count as 1 Body Point of damage
that the target defends against as
normal.
May not be thrown.

This is what I'm getting when reading the description.
I really like the idea behind this, and with your permission may add a finished version to my Artifacts.
The dagger reminds me of a toned down Axe of Khorne. :gargoyle:

Edit: Changed Hit(s) to Skull(s)
Last edited by mukami on February 15th, 2014, 12:03 pm, edited 2 times in total.


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Re: Artifact: Hell Dagger

Postby knightkrawler » February 15th, 2014, 11:47 am

One thing "All skulls you roll are added up to a number of hits the monster defends against normally" instead of "All hits..."
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