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Equipment Redefined

Discuss new Rules for HeroQuest.

Re: Equipment Redefined

Postby JasonMCM » January 11th, 2014, 8:01 am

Guess that's the way the cookie crumbles.
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Re: Equipment Redefined

Postby Redav » January 11th, 2014, 9:45 am

Another person late to the party. Great work in here. I have started expanding the armoury for my house rules and there's some interesting stuff in here. I won't be adding every weapon under the sun though. Just enough to cater for weapon restrictions and some I thought were missing because I too feel quest treasures can be devalued.

Sjeng wrote:I think a shortsword should not have reach, it's called a SHORTsword for a reason.

Whilst I can't fault your literal logic and I wondered that as a kid, these days I figure it was like this for two reasons. Firstly, it was probably a simple way to get an upgraded ability and secondly, maybe it's due to the fighting style? With that in mind, maybe it could gain diagonal ability when used with a shield?
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Re: Equipment Redefined

Postby Daedalus » February 4th, 2014, 4:36 am

Redav wrote:
Sjeng wrote:I think a shortsword should not have reach, it's called a SHORTsword for a reason.

Whilst I can't fault your literal logic and I wondered that as a kid, these days I figure it was like this for two reasons. Firstly, it was probably a simple way to get an upgraded ability and secondly, maybe it's due to the fighting style? With that in mind, maybe it could gain diagonal ability when used with a shield?

This shortsword thread discusses the hows and whys of a diagonal attack for that weapon.
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