Here is a quest created a while ago.. perhaps this can be tweaked here and there to fit in nicely?

Quest 01
_______________________________________________________________
NOTES: RIGHT MAP
_______________________________________________________________
A: This chest contains 30 Gold!
B: Both the Fimir's in this room carry shields! They add +2 to defence!
C: This rack contains a strudy axe! For the duration of the level add 1 point to your attack! It then breaks upon exit.
D: This treasure chest reveals 2 potions of healing!
E: This treasure chest reveals 10 gold.
_______________________________________________________________
NOTES: LEFT MAP
_______________________________________________________________
X: Walking into the dark tunnels you trigger a vicious Gargoyle, once a Champion of times gone by, Sir Ryrid, one of the 1st to suffer Morcar's betrayel. Now, twisted, Strong and fast! Will it be a race against time to find the exit!? Or can you fell this foul beast?
GARGOYLE/SIR RYRID!**
Move: 9 Squares
Attack: 6 Dice
Defend: 6 Dice
Mind: 4
Body: 12
*Killing the beast will reward all hero's with a rare shard from the remains of the gargoyle that raises the body points PERMENANTLY by 2. Freeing Sir Ryrid from this nightmare prison also reveals a part an ancient map! Take one peice of the map token. (Name it Ryrid for reference!)
A: Searching the room reveals reveals a potion of speed & strength on the bench!
B: Searching the room reveals 80 Gold on the bookshelf!
C: The fimir in this room carries a shield! Add +2 to defence!
D: You have freed three Scout class merc's. You can hire these soldiers to aid you in your quest until they are slain!
E: This door can only be opened using the map token piece from apprentice sorcerer Hiemdul. The inscription reads "Protected by Hiemdul!"
F: This door is locked!
They are multiple exits.
1: This is a hidden exit, revealing a side-quest! Do not reveal the details to the players! Only describe the name on the door! all players must exit here.. move onto Quest: The Mines of Kraknor!!
2: This is the normal exit.. players should not be revealed details of the secret side-quest! Turn to quest: Sorcerer of Khumdia! to continue.
Wandering monster: Orc!
As you unlock the door leading to the sub quest. (Can be re-worked to make it essential to quest)

Quest 02
_______________________________________________________________
NOTES:
_______________________________________________________________
X: All Heroes start here. There is a message on the wall. Read out the following: "Here lies the lair of the Orc chief! Ruler of the eastern tribes! Run away!"
A: The Fimir in this room is regarded as a hero slayer! He has fought many champions and has been victorious in many battles!
FIMIR!
Move: 6 Squares
Attack: 4 Dice
Defend: 4 Dice
Mind: 3
Body: 6
If you slay the Fimir, you can pick up its rare axe! Dubbed "The Slayer!" Whoever picks up this weapon permenantly raises thier attack to four combat dice!
B: This treasure chest reveals 10 Gold!
Wandering monster: Fimir!

Quest 03
_______________________________________________________________
NOTES:
_______________________________________________________________
A: Whilst searching this room, you uncover 2 potions of healing!
B: This chest contains a potion of strength!
C: This is the armoury! It contains the helmets! Enough spares to equip your kin! Add +1 to defence.
D: This chest contains 100 Gold!
X: This trap door opens when the Fimir is slain! This fimir drops 80 Gold!
E: This chest contains 75 Gold!
Wandering Monster! 2 Fimir!
Then the last ends up here, fighting the boss. And an exit afterwards leading too.

Quest 04
_______________________________________________________________
NOTES: LEFT MAP!
_______________________________________________________________
A: Whilst searching this room, you find 2 elixers of life!
B: These chests contain 75 Gold each!
C: Whilst searching this room, you awaken a skeleton! This skeleton uses basic stats, with exception of 4 body points. Once slain, you continue your search and find 2 elixers of life!
D: The forbidden armoury! This room contains Borin's armour, and orc's bane!
E: This chest contains a potion of strength!
X: This room holds Kraknor's trusted Commander! Bwarg!
BWARG!
Use the Chaos Warrior to represent Bwarg! (X Mark)
Move: 8 Squares
Attack: 4 Dice
Defend: 4 Dice
Mind: 2
Body: 6
Once defeated, Bwarg drops 75 Gold!
_______________________________________________________________
NOTES: RIGHT MAP
_______________________________________________________________
A: When searching this room you uncover a potion of strength in the cupboard!
B: When searching this room, you find 2 potions of healing!
C: You have found a dwarven forge! You can upgrade all weapons and add +1 to attack. Due to the intense heat, each player whilst in the room looses 1 body point per turn!
D: You have entered the lair of Kraknor! He controls all the orcs, goblins and fimirs through powerful arcane magic! Be wary! He is protected by two Fimirs & two Ogre Warriors!
KRAKNOR!
Use the Ork Shaman to represent Kraknor! (X mark)
Move: 8 Squares
Attack: 5 Dice
Defend: 5 Dice
Mind: 6
Body: 8
Slaying the ork shaman, you notice your surroundings darken! You all catch a glimpse of a sorcerer! You witness the remains of the shaman burn away in fiery haze! A voice echoes.. tell the players the following! "Doom to all who appose the Necromancer!" Each tresure chest contains 50 gold & 2 Elixir's of life! You also find a key where the Shamans remains lie.
*All Goblins, orks, Fimir's now return to basic stats, the powerful magic Kraknor cast has been broken, the spell is gone.
E: Whilst searching this room you uncover 10 Gold!
F: This door can only be opened using the Shaman key! It takes you back into "The Halls of Damnation!"
*If you killed the Gargoyle previously in "The Halls of Damnation!" he does not re-spawn! Rare weapon pick-ups do not re-spawn!
Wandering Monster: 2 Fimirs!
Anyways, if it can be helpful in this, ill go back and retweak it with the monsters and so entry, and exits. Make it more suitable for this expansion.
