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What are you working on today?

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Re: What are you working on today?

Postby Goblin-King » November 9th, 2013, 7:35 am

that necromancer study is awesome!
Tells a lot of story!


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Re: What are you working on today?

Postby Sjeng » November 9th, 2013, 3:12 pm

Nice one Ragner! :)
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


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Re: What are you working on today?

Postby Goblin-King » November 9th, 2013, 3:22 pm

Even as a kid I found it a little silly with mummies in a European Fantasy setting. Egypt is a little far away guys!
But this scene makes it all come together. I can easily imagine the necromancer receiving cargo from a far away land- can't wait to get started practicing his dark arts on a new subject.
I can almost hear him scream "IT'S ALIVE! ALIIIIVEEE!"

It looks really great!


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Re: What are you working on today?

Postby TMU » November 9th, 2013, 3:30 pm

Wow, you're really good at sculpting ;)
"There is no greater danger than playing it safe."


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Re: What are you working on today?

Postby Ragner » November 9th, 2013, 11:49 pm

Egyptian theme is taken from the Warhammer world and not on the pitch does not depart from this world's history. I also explained to myself that the mummy was brought on a sailing ship, especially for experience and experimentation)))
/ In England, the 19th century it was possible to see a lot of things in the entourage of the ancient egypt gothic apartments. :dwarf: :dwarf: :dwarf:


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Re: What are you working on today?

Postby chaoticprime » November 10th, 2013, 12:11 am

Mummies and Zombies both are very much 19th century additions to the common bestiary. Wights and Revenants, or vice-versa, would avoid anachronism.


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Re: What are you working on today?

Postby knightkrawler » November 10th, 2013, 3:53 am

I just make my own world. When a player - and that happens - wants to know why there's a mummy I'll tell him that there's a necromancer sect whose members have themselves mummified to come alive with the help of the sect's magic some time later. That's why most necromancers in "my" world work together for Morcar, this sect's and others' guru.
Another necromancer cult (mostly they are more powerful but also more corrupted) aims for the state of lichness, The Witch-Lord himself and Kessandria are prime examples.

HQ is a game, and we're lucky that a little coherent background was provided by good ol' Games Workshop.
But it's a board game, a fantasy board game no less. I won't restrain myself in any established logical or known history. I have a rough map of the HQ world in my head and it has nothing whatsoever to do with the GW Old World or our real world.
It's fantasy. I derived my dark elves from D&D drow, Warhammer druchii, and different other sources. They will not have black skin and they will not have a ridiculously humungous continent to dwell on.
We would have to have thrown away all our fimir, because they were written out of the Old World lore for 18 yrs+ in order to avoid anachronism with the HQ setting (although HQ is an alternate reality on the Old World, but I don't wanna open THIS can of worms again.)

Use your own goddamn fantasy to play in a fantasy world. It's not hard.
An anachronism when compared to our own history means NOTHING cause you can explain it all away when you use your own imagination.
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Re: What are you working on today?

Postby chaoticprime » November 10th, 2013, 12:06 pm

I don't worry about the plot, at all. I worry about the killin.


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Re: What are you working on today?

Postby IvenBach » November 10th, 2013, 12:47 pm

Sarcasm: There's supposed to be coherence? Oh wow... I just played because it was fun. I can't believe I've been doing it wrong all along. /Sarcasm

Working on finishing up my skeletons and playing with my one eyes (fimir that is). Getting base coats and simple highlights on them.


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Re: What are you working on today?

Postby knightkrawler » November 10th, 2013, 12:51 pm

IvenBach wrote:[sarcasm]There's supposed to be coherence? Oh wow...


When you try to write a quest pack you're gonna know which level of coherence I'm talking about.
We're all playing for the fun. My fun concerning this whole hobby complex goes a few steps further, is all.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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