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**Fimir Appreciation Week**

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: **Fimir Appreciation Week**

Postby GimmeYerGold » October 28th, 2013, 3:15 pm

knightkrawler wrote:I also made a Champion (Noble in Warhammer) He attacks with 4, defends with 5, has 4 BP and heals 1 BP per round each time he rolls a white shield at the beginning of his turn.
That same special rule I also gave my trolls

I like that regeneration rule. Fimir are reptilian-like after all?

All this recommended reading is wonderful. Thank you, KK!
I'm gonna print it out on my work's printer :)

So that "better world" link to Mr. Saturday's blog--that's all homebrew Fimir backstory/history, etc.?

_ _ _
There's a swampy region in my custom campaign called "Boghead."
http://www.yeoldeinn.com/hqforum/viewtopic.php?f=37&t=1960#p27554

I hadn't considered it before, but in the spirit of Fimir Appreciation Week, I'm going to make Boghead a Fimir stronghold!


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Re: **Fimir Appreciation Week**

Postby knightkrawler » October 28th, 2013, 3:20 pm

I do not get the reptilian comparisons. I read them all the time (was it on the monster card? The creators of HQ had no idea what the creators of fimir had in mind, clearly) and I don't get them.

Is it the green cliché? According to Old World lore, they should be more like brownish, greenish grey or greenish brown.
Very few lizards are green.
Is it the tail?
Where are the scales on a fimir?
I really don't see it.

On a sidenote, but a related question: Why is it, that when I see painted miniatures or RPG art of snakemen, that they are ALWAYS GREEN?
There are hundreds of snake species, two of them are green.
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Re: **Fimir Appreciation Week**

Postby GimmeYerGold » October 28th, 2013, 3:23 pm

Another instance of the misunderstood Fimir :c


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Re: **Fimir Appreciation Week**

Postby knightkrawler » October 28th, 2013, 3:36 pm

GimmeYerGold wrote:So that "better world" link to Mr. Saturday's blog--that's all homebrew Fimir backstory/history, etc.?


The backdrop is the Warhammer world, but the tribe that guy invented, dwells on Albion, an island to the west of the Empire. There's the Saxon, Pict, Welsh, Formorian, and whatnot inspiration. Very inspired, his fimir. Great read.
And the army for warhammer he's building? From scratch. Everything built from bits and pieces.
i see only a handful of HQ models, and some old Citadel 4th edition pewter models (like the meargh). Everything else is converted, greenstuffed, modeled.
That's dedication, right there. I admire Mr Saturday.


GimmeYerGold wrote:There's a swampy region in my custom campaign called "Boghead." I hadn't considered it before, but in the spirit of Fimir Appreciation Week, I'm going to make Boghead a Fimir stronghold!


By all means, do that. It fits perfectly. Invent a bog trap (somehting working like a square of quicksand), put in a shaman with three spells, and give the fimir a minor special rule. Like, when in their stronghold, they may re-roll one of their attack dice if the Evil Wizard player isn't satisfied with the roll. Something like that.
Of course, these are only tips to put those beasties on center stage. Your quests, your rules.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

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Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: **Fimir Appreciation Week**

Postby Fimm McCool » October 28th, 2013, 6:32 pm

Image

My Fimir army hang out here: http://gamesorkshop.blogspot.co.uk/p/clan-myeri.html

I've also got some gribbly Fimir alternatives for sale in the Olde Market. As original monsters based on Celtic mythology, Fimir are far and away my favourite GW race and I love that the absence of fluff (there's a bit in 3rd ed Bestiary and Armies Book, a WD edition and the fan magazine Warpstone did an edition on the Fimir) leaves the collector free to develop their own background and character for the race.


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Re: **Fimir Appreciation Week**

Postby The Road Warrior » October 28th, 2013, 7:08 pm

Feeling inspired....
There is definitely a good Fimir Quest Pack waiting to be written.

Image
Image
Image

I'm not sure which version I like best. I ran out of room on the cards to write the rules exactly how I wanted them.
Image
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Re: **Fimir Appreciation Week**

Postby GimmeYerGold » October 28th, 2013, 8:03 pm

knightkrawler wrote:Invent a bog trap (somehting working like a square of quicksand), put in a shaman with three spells, and give the fimir a minor special rule. Like, when in their stronghold, they may re-roll one of their attack dice if the Evil Wizard player isn't satisfied with the roll. Something like that.
Of course, these are only tips to put those beasties on center stage.

Bog trap?

Image
"ARTAX!!!"

But seriously, that's a good idea--even if we borrow from the Swamp of Sadness, a particular bog trap could be all the worse for heroes with low mind points. "Stupid Horse!"

The Road Warrior wrote:Feeling inspired....
There is definitely a good Fimir Quest Pack waiting to be written.

Image
Image

I'm not sure which version I like best. I ran out of room on the cards to write the rules exactly how I wanted them.

Mist! That's great addition. Would really make the heroes consider a new strategy :) I like this first one--it's more straightforward with the -1 attack/defend die rule. What about heroes outside of the mist shooting ranged weapons into the mist? Maybe they can't "see" into the mist unless they're "in" the mist?


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Re: **Fimir Appreciation Week**

Postby el_flesh » October 28th, 2013, 8:58 pm

Holy *lemony goodness*, Kurt. That's like the Fimir Frakkin' KING!
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Re: **Fimir Appreciation Week**

Postby Sjeng » October 29th, 2013, 2:06 am

check these out too viewtopic.php?p=17514#p17514
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Re: **Fimir Appreciation Week**

Postby knightkrawler » October 29th, 2013, 2:08 am

He is. I don't see the need for 4 level of Fimir warrior, like they did with the Ogre for AtOH.

Oh, and Road Warrior, if you wanna make a quest pack, steal whatever you want from my monster outline:
Boglars (Gnoblar variant) - Fimir - Swamp Trolls - Norse Barbarians - Fir Bolg Undead - Shambling Mounds - Fimir Druids - Boars - Formorian Giant - Giant Centipedes

There's no need for other monsters, BUT for those who prefer to play with the monsters they have without having to replace these monsters above, two maps for each quest could be done. One with those above, another with the traditional monsters from the base game.
I could and would write up a stat and special rule table for both sets.

The bog trap could also work this way: A hero stuck in the trap must be helped out by another hero (standing next to the trap and taking no action for one turn). When saved, both heroes must step one sqaure away from the trap. Each round spent in the trap means the hero loses 1 BP, 1 MP, 1 BP, and so on. He may not attack, and defend with just 2 combat dice.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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