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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Sjeng » October 16th, 2013, 3:39 am

I'll cast Courage on Caranthir from here, hoping he can smash the other CW in one blow, then I move north, to stand left of the door, in case the elf needs to retreat one step.

movement
Sjeng rolled 2 6-sided dice:
6, 2



Bravely bold Sir Eddy,
Rode forth from Camelot!
He was not afraid to die,
Oh, Brave Sir Eddy!
He was not at all afraid to be killed in nasty ways,
Brave, brave, brave, brave Sir Eddy!

:wizard: Eddy Wizzard :wizard:
Attack: :skull: Defend: :whiteshield: :whiteshield: :whiteshield: Move: :roll2: :roll2:
Mind: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: Body: :redheart: :greyheart: :greyheart: :greyheart: Gold: ?
Inventory: NA staff (1), EU bracers(+1), dagger x1 1 healing potion +4 -
Spellbook (x=cast; o=available) - -
Fire Water Air
[x] Courage [x] Water of Healing [o] Genie
[x] Fire of Wrath [o] Veil of Mist [x] Swift Wind
[x] Ball of Flame [o] Sleep [o] Tempest
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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 16th, 2013, 4:06 am

'It's time for a drink...'

Caranthir drinks the potion of defence.

Image
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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 16th, 2013, 5:15 am

Daedalus wrote:Then again, page 22 of the US Instruction Booklet, under How A Monster Attacks says, "If hit, the Hero immediately defends by rolling its Defend dice." Drinking a potion at any time vs. immediately rolling Defend dice...hmm. How do you plan to handle this, Mike?

I talked with him about it, and decided that I would make him use the potion the next time I roll his defense...though he seems to have quaffed it anyway. The card leads me to believe that it can be used right before rolling a defense, or anytime outside of combat.

Hurgar, turn 40:
Hurgar pulverizes the first guardian with a mighty deathblow!

Image

Only two remain...

Eddy Wizzard, turn 40:
Eddy makes a strange gesture and suddenly Caranthir is instilled with the vigor and fearlessness of a hundred fluffy woodland creatures! Then the wizard hides next to the door.

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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 16th, 2013, 5:20 am

Zargon, turn 40:
The two remaining guardians are only enraged by the death of their comrade. The south guardian advances.

The north guardian swings at Caranthir's head!
mikemacdee rolled 4 6-sided dice:
6, 1, 3, 5


Caranthir, imbued with defense potion, defends!
mikemacdee rolled 6 6-sided dice:
1, 3, 5, 1, 3, 6


Alas, 'twas a spoiled potion. Caranthir blocks one hit, but suffers 1 BP of damage. Then the guardian steps back, warming up to another attack.

Image

End of turn. Round 41 commences.
Last edited by mikemacdee on October 16th, 2013, 5:26 am, edited 4 times in total.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 16th, 2013, 5:21 am

mikemacdee wrote:
Daedalus wrote:Then again, page 22 of the US Instruction Booklet, under How A Monster Attacks says, "If hit, the Hero immediately defends by rolling its Defend dice." Drinking a potion at any time vs. immediately rolling Defend dice...hmm. How do you plan to handle this, Mike?

I talked with him about it, and decided that I would make him use the potion the next time I roll his defense...though he seems to have quaffed it anyway. The card leads me to believe that it can be used right before rolling a defense, or anytime outside of combat.

Thanks Mike but I have used the potion when I would in a normal game. Personally even though the card says it can be used at any time I would never let a Hero take this potion after the attack dice have been rolled.
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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 16th, 2013, 5:41 am

'Useless potions.'

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
3, 5


Caranthir moves to the square west of the Chaos Warrior.

Caranthir Attack:
The Road Warrior rolled 3 6-sided dice:
4, 6, 1


Chaos Warrior Defence:
The Road Warrior rolled 4 6-sided dice:
2, 6, 2, 4
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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 16th, 2013, 5:45 am

I believe you get two more attack dice added to that, since Eddy gave you Courage.

mikemacdee rolled 2 6-sided dice:
4, 1


The guardian fails to fully defend the elf's courageous assault!

Image
Last edited by mikemacdee on October 16th, 2013, 5:52 am, edited 2 times in total.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 16th, 2013, 5:49 am

mikemacdee wrote:I believe you get two more attack dice added to that, since Eddy gave you Courage.

Original post: mikemacdee rolled 2 6-sided dice:
4, 1


I already added one, I didn't think to check the differences in NA spells. EU cards as well apparently, remind me to check my spell cards when I get home.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 16th, 2013, 5:53 am

Seems I keep forgetting you have a dinky elf sword. No matter, he's damaged anyway, and you have four attack dice for the moment.


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Re: The Manse Macabre (in progress)

Postby Big Bene » October 17th, 2013, 1:54 pm

Well, better goin fer da already damaged CW. Let's see if Hurgar can reach 'im.
Big Bene rolled 2 6-sided dice:
1, 3

Dat means da undamaged CW in da south makes fer a good second price.
Hurgar
Big Bene rolled 3 6-sided dice:
6, 2, 1

Chaosdude defends
Big Bene rolled 4 6-sided dice:
3, 2, 4, 5

Smash! :barbarian:
Have a look ;)


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