Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Patroclus wrote:chadwarden wrote:...
One more thing: I'm going to play solo mainly. The .doc file I gave in first post allows that.
I’ve also post some “solo rules” in the forum, but I believe if you want to play the game just use the original quests, and move the players as if they were real players. It’s the closest feel to the real thing.
It’s what I do when I am making new quests (and I have time to spend) and I could say it has some fun, especially when I am playtesting bosses and I am trying to think what players do… of course sometimes I roll dices to help me out, but in most cases the common sense shows the way.
HQ is as we say an “open source” system. Create your own quests (share them) and when you’ll find a group you will have lots of playtested quest to have fun with.










| RANDOM EVENTS TABLE |
| Roll | wRandom Event wwwwwwwwwww..ww |
| 2-4 | mNo event. |
| 5 | mIllness: One of the Heroes (decide randomly) is struck by man illness. Unless he visits the Healer and pays 100 GCs, he mhas to miss the next expedition. |
| 6 | mInjury: A nagging reminder of the previous expedition is mcausing a random Hero pain. Roll 3 damage dice against mstarting Toughness, and that many Wounds are lost before mthe expedition starts. |
| 7 | mTrouble With The Law: If any Hero is carrying Greek Fire, mthe local Watch takes exception to the fire risk. Each Hero mwith Greek Fire is fined 30 GCs per flask. |
| 8 | mGratitude: The locals have collected 50 GCs in thanks for mthe monsters you have killed so far. |
| 9 | mTithe: Pay 10% (round up) of all money banked with a mmoneylender as a tithe to the City Fathers. |
| 10 | mReplace Weapons: A randomly-selected Hero has found mone of his non-magical weapons to be damaged. He must mpay to replace the most expensive weapon he owns (or lose mthat weapon). |
| 11 | mRobbery!: All money left in lodgings is stolen. |
| 12-13 | mNo event. |
| 14 | mPickpocket: A random Hero loses 25% (round down) of mthe GCs he carries (ie not in lodgings or banked). |
| 15 | mHenchman Retires: A random Henchman takes his pay mand retires. |
| 16 | mMan-at-Arms: A Man-at-Arms offers his services to a random mHero free of charge for one expedition. |
| 17 | mJealous Ruler: The city's ruler demands the 'gift' of a mrandom magic item from a random Hero. The chosen Hero mcannot refuse. |
| 18 | mPreparedness: Your last visit cost the monsters dear. They mdetermine to be better prepared next time. The GM may mstart the expedition with 2 dungeon counters. |
| 19 | mRisk Money: For each Henchman who died on the last mexpedition, all Henchmen currently in employment with mthe Heroes demand an immediate risk bonus equal to their mpay. You must pay this or lose them. |
| 20 | mIt Doesn't Pay To Be Famous: From now on, all cost of mliving expenses are doubled. |
| 21 | mMap For Sale: The GM must offer you a treasure map for m400 GCs. |
| 22-24 | mNo event. |



chadwarden wrote:Did someone make something like Warhammer Quest Roleplay book but for HeroQuest?



Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 5 guests