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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Daedalus » September 13th, 2013, 7:40 pm

Kili throws the robe on--it's a bit long. Feeling impatient, he then heads into the corridor to explore north.

Movement:
Daedalus rolled 2 6-sided dice:
4, 3


He searches for traps and secret doors at the corner.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » September 13th, 2013, 11:33 pm

Not sure where to place you. You mean Kili steps into the corridor and searches? Or moves to the north-west corner of the corridor to reveal what's around the corner, then searches?


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Re: The Manse Macabre (in progress)

Postby Daedalus » September 14th, 2013, 2:40 am

He wants to pick up the pace, so he moves to the n-w corner and then searches. If there are any traps in the n-s corridor, hopefully the robe will protect him. He also is rashly gambling there aren't any monsters waiting in the next corridor.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » September 14th, 2013, 4:42 am

Kili, turn 31:

Kili advances down the hallway...

TWANG! SPEAR TRAP!
mikemacdee rolled 1 6-sided dice:
6


Kili deftly dodges and continues into--TWANG! SPEAR TRAP!
mikemacdee rolled 1 6-sided dice:
4


The Troll Slayer may be slow, but he is nimble when it comes to dodging painfully sharp objects thrust at his head! He dodges both traps and reaches the northwest corner. His search reveals the hallway has no more surprises in store for the heroes, traps or otherwise. A remarkably bland wooden door beckons the heroes forward.

Image


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mikemacdee

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Re: The Manse Macabre (in progress)

Postby Daedalus » September 15th, 2013, 7:23 am

See how a Trollslayer deals with traps? I meant to do that.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » September 16th, 2013, 6:23 pm

Well for once the barbarian goes last. Maybe he's strategyin' again.


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mikemacdee

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Re: The Manse Macabre (in progress)

Postby Big Bene » September 17th, 2013, 8:49 am

No strategy, sorry... it's just 'is player bein' busy in dat "real-live"...
'ave ta organize an imporant event dis saturday...
If someun' else could take over Hurgar til den, he'd be very grateful. He's already very impatient waintin' fer 'is stupid player...
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » September 17th, 2013, 8:12 pm

lol That's cool, I'll let TMU take over again 'til you get back.


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mikemacdee

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Re: The Manse Macabre (in progress)

Postby TMU » September 17th, 2013, 11:45 pm

Hiya fellas!

Hurgar gives the potion to Eddy and moves
TMU rolled 2 6-sided dice:
4, 2

into the unexplored room.
"There is no greater danger than playing it safe."


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Re: The Manse Macabre (in progress)

Postby mikemacdee » September 18th, 2013, 3:02 am

Hurgar, turn 31:

At long last Eddy has the coveted healing potion!

This is as far as Hurgar can get with a 6.

Image

Zargon, turn 31:

The silence is thick enough to cut with a knife. No sounds come from beyond the mysterious door.

End of Turn. Round 32 commences.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game.
mikemacdee

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