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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Big Bene » August 10th, 2013, 3:33 am

Step right in and search for treasure, obviousely. 2 steps east.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 10th, 2013, 4:54 am

Hurgar, turn 26 (cont'd):

Image

There are two unique items to be looted from the display case:

- A Warhammer worth 3 attack dice, which requires two hands (the wielder cannot use a shield).

- A red velvet Cape of Fleet-Foot, which takes effect when worn like armor. When the wearer springs a pit trap, he rolls 1 red die for each of his mind points: if he rolls a 6, he levitates over the pit and may continue moving. If the wearer takes damage from an enemy attack, however, the cape is ruined.


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Re: The Manse Macabre (in progress)

Postby Daedalus » August 10th, 2013, 10:24 am

Kili says that's a nice lookin' hammer. Mind if I have a go with it? Caranthir can have my shield. (A Trollslayer will get 4 Attack Dice with it.)
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Re: The Manse Macabre (in progress)

Postby Big Bene » August 10th, 2013, 3:10 pm

Hurray! Hurgar find nice nice artifacts!
So this is officially my eot.
Perhaps we should now discuss which Hero gets which artifact for the best effect.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 10th, 2013, 7:49 pm

To clarify, the cape does not give an extra defend die when worn: it simply must be worn in order to work.


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Re: The Manse Macabre (in progress)

Postby Sjeng » August 11th, 2013, 2:33 am

I'd say give Kili or Caranthir the cape, and have one of them go out into the secret doorway. If there's a pit right behind it, they can save themselves, and then see what's there.
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Re: The Manse Macabre (in progress)

Postby Big Bene » August 11th, 2013, 10:47 am

Daedalus wrote:Kili says that's a nice lookin' hammer. Mind if I have a go with it? Caranthir can have my shield. (A Trollslayer will get 4 Attack Dice with it.)

OK fer Hurgar. Hurgar has no need fer hammer, as 'e already has three attack dice and would also hav te abandon 'is expensive shield. But perhaps someone else is int'rested, too? Description do not say "not fer wizard", so perhaps dis would be a rare oppatunity fer de wizard ta get good attack?
Sjeng wrote:I'd say give Kili or Caranthir the cape, and have one of them go out into the secret doorway. If there's a pit right behind it, they can save themselves, and then see what's there.
also OK fer me.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » August 11th, 2013, 7:19 pm

While the others are deciding who gets to take what from the Mortense family heirlooms Caranthir slips into the corner next to Eddy as he thinks he can see some more treasure.

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
6, 4
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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 11th, 2013, 7:34 pm

Wizard can't wield a two-handed axe, so he can't wield a two-handed hammer either.

Caranthir, turn 26:

Does that mean Caranthir is also searching the antechamber for treasure?

Image


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » August 11th, 2013, 7:38 pm

Yes
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