Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.






drathe wrote:Attachment updated with Bombs, Wandering Monster/Corpse Not Dead and Gold x 2 Red Dice.
Wandering Monster/Corpse Not Dead token, I used the Wandering Monster card image, so the Zargon Player can choose whether they want to use them as WM or just bring the Monster back (I recommend at ½BP rounded up).
Gold x 2 Red Die, I just have the image of two dice on it. Just have the Hero roll two Red Dice and that's the amount of gold they find on the corpse. Bomb has a bomb on it. You can either use mo123813's rule of the Hero defending a bomb explosion of two Combat Dice, or allow the Hero to find a new item, bombs. Bombs may be thrown at an enemy and have the attack strength of 4 Combat Dice, or an alternate rule would be Bombs may be thrown at an enemy and automatically does 2 BP damage. You may wish to reduce the number of any Loot Token in your token bags. It's entirely up to Zargon.



torilen wrote: if it comes up with any sort of trap or hazard - it could be that the monster wasn't all the way dead -


el_flesh wrote:I always understood they would be inferior due to being neglected and uncared for...
so that your char wouldn't want to trade down in the first place.






Users browsing this forum: No registered users and 1 guest