mikemacdee wrote:Turn order seems impromptu at the moment, though Hurgar the Barbarian usually to go first.
Here's the team as I understand it.
Hurgar the Barbarian
Att: 3
Def: 4
Body: 8/8
Mind: 2/2
Equipment: broadsword, shield, helmet, dagger
------------------
Caranthir the Elf
Att: 2
Def: 3
Body: 6/6
Mind: 4/4
Equipment: Shortsword, Helmet, Dagger, Pot. Defense, Pot. Healing, Toolkit
Spells:
(x=cast o=available)
Earth
[o] Pass Through Rock
[o] Heal Body
[o] Rock Skin
------------
Eddy Wizzard
Att: 2
Def: 2
Body: 3/4
Mind: 6/6
Equipment: Staff, Bracers, dagger x6
Spell Book:
(x=cast o=available)
Fire
[o] Courage
[x] Fire of Wrath
[o] Ball of Flame
Water
[x] Water of Healing
[o] Veil of Mist
[o] Sleep
Air
[o] Genie
[o] Swift Wind
[o] Tempest
-------------------------------
Kili Thekkrson the Trollslayer
Att: 2/3
Def: 3/2
Body: 4/7
Mind: 3/3
Equipment: shortsword, helmet, 5 daggers
Berzerker power: attk increases, def decreases
Thanks! One thing though: If I have the bracers, then I didn't have enough money left for additional daggers (save for my original one dagger), and I have +1 defense die
okay, who's turn is it?






















the nifty waggytail greenskins!

















