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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Sjeng » June 24th, 2013, 3:51 pm

I also search for treasure in this room, then move on if I can (to the room with unexplored door):

Sjeng rolled 2 6-sided dice:
3, 3
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Re: The Manse Macabre (in progress)

Postby mikemacdee » June 24th, 2013, 4:52 pm

Image

Caranthir:
The Road Warrior wrote:Well I'm not going to complain :D

Yeah, I bet. :roll:
Caranthir's search reveals no hidden dangers or passages within the larger expansion.

Eddy Wizzard:
mikemacdee wrote:there is nothing to find here -- further treasure searches yield nothing but brick and mortar.

The voices in the distance have quieted...


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Re: The Manse Macabre (in progress)

Postby Daedalus » June 25th, 2013, 12:53 am

Kili will move back into the next room and search for treasure next to the south west corner, leaving that square open for Hurgar if he wants to search from a protected position on his turn.

Movement:
Daedalus rolled 2 6-sided dice:
5, 4
..
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Re: The Manse Macabre (in progress)

Postby mikemacdee » June 25th, 2013, 2:01 am

Kili:
(EDIT)
Image

A mere glance informs Kili that there is nothing of value in these barren rooms, save the treasures the dead masons carried -- searching them further would only give the monsters the time they need to regroup and corner the heroes. The older rooms surely hide countless treasures.
(so if you want, I can move you into the hallway instead)

The Dwarf-born trollslayer is purturbed, though he isn't sure why. The renovations to the manor -- these two rooms, and the new walls he saw in the north wing -- just seem so...arbitrary.
Last edited by mikemacdee on June 25th, 2013, 6:31 pm, edited 1 time in total.


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Re: The Manse Macabre (in progress)

Postby Big Bene » June 25th, 2013, 8:24 am

OK, friends, dat was fun! Now let's go find where yummy meat is chopped.
Movement:
Big Bene rolled 2 6-sided dice:
6, 6

Hurgar goes all movement to north west (this should be 3 squares south of the statue?).
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Daedalus » June 25th, 2013, 12:16 pm

mikemacdee wrote:A mere glance informs Kili that there is nothing of value in these barren rooms, save the treasures the dead masons carried -- searching them further would only give the monsters the time they need to regroup and corner the heroes. The older rooms surely hide countless treasures.
(so if you want, I can move you into the hallway instead)

Seeing how slow Kili has been moving, I'd be obliged if you placed him in the corridor across from the doorway and 1 square north, right next to the corner...waiting.

mikemacdee wrote:The Dwarf-born trollslayer is purturbed, though he isn't sure why. The renovations to the manor -- these two rooms, and the new walls he saw in the north wing -- just seem so...arbitrary.

No matter--battle always clears Kili's mind of such burdensome thoughts.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » June 25th, 2013, 6:35 pm

Hurgar:

Image

With his body fully restored, Hurgar the Brash storms toward the yet-to-be-seen manor kitchen, visions of thick cutlets dancing in his head.


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Re: The Manse Macabre (in progress)

Postby mikemacdee » June 25th, 2013, 7:06 pm

Zargon's Turn

As they approach the west end of the south wing, the distant sounds of chopping return, and nigh-imperceptible snarling.

End of Turn


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Re: The Manse Macabre (in progress)

Postby Sjeng » June 26th, 2013, 3:41 am

Could Morcar post an overview of all characters with stats / body points / gear / turn order please? Getting lost more and more :P
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Re: The Manse Macabre (in progress)

Postby mikemacdee » June 26th, 2013, 4:25 am

Sjeng wrote:Could Morcar post an overview of all characters with stats / body points / gear / turn order please? Getting lost more and more :P


Turn order seems impromptu at the moment, though Hurgar the Barbarian usually to go first.

Here's the team as I understand it. (EDIT: fixed to make up for my mistake about the Bracers being offensive)

Hurgar the Barbarian
Att: 3
Def: 4
Body: 8/8
Mind: 2/2
Equipment: broadsword, shield, helmet, dagger

------------------
Caranthir the Elf
Att: 2
Def: 3
Body: 6/6
Mind: 4/4
Equipment: Shortsword, Helmet, Dagger, Pot. Defense, Pot. Healing, Toolkit
Spells:
(x=cast o=available)

Earth
[o] Pass Through Rock
[o] Heal Body
[o] Rock Skin

------------
Eddy Wizzard
Att: 1
Def: 3
Body: 3/4
Mind: 6/6
Equipment: Staff, Bracers
Spell Book:
(x=cast o=available)

Fire
[o] Courage
[x] Fire of Wrath
[o] Ball of Flame

Water
[x] Water of Healing
[o] Veil of Mist
[o] Sleep

Air
[o] Genie
[o] Swift Wind
[o] Tempest

-------------------------------
Kili Therikkson the Trollslayer
Att: 2/3
Def: 3/2
Body: 4/7
Mind: 3/3
Equipment: shortsword, helmet, 5 daggers
Berzerker power: attk increases, def decreases
Last edited by mikemacdee on June 26th, 2013, 6:33 am, edited 2 times in total.


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