Sorry about the wrong spell list, Sjeng.

I was pressed for time and couldn't find the chosen spells from the beginning of the thread--I simply copied the list from the other Wizard and hoped for the best. I'll PM the correct list to ya soon.
As a pennance, I did find something to help out with that lousy NA staff.
If you look closely, carved at one end in tiny script "MADE IN CATHAY." Sjeng wrote:oh, and is the staff I can buy the European or the Afric... er American one? (1 or 2 dice). And can I buy the European cloak of protection and bracers for extra defense too?
mikemacdee wrote:Sjeng: equipping doesn't take an action, you just can't do it more than once a turn -- so if Wizard switches from staff to dagger, then throws the dagger, he's unarmed 'til next turn. The equipment ought to be the American version, since that's what the Quest is balanced for...but I'll allow 1 item from the UK version since it seemed to take pity on the poor Orc bait...er, Wizard. Also agree with Wizard going last being strategically unsound -- I often have him go first.
EDIT: Actually, buy whatever. If things get too easy for you guys I'll just adjust the adventure on the fly.
Sjeng wrote:well, unfortunately, the cloak is 350g, and the bracers are 200g, which is too much for me to buy a staff :\ (which is 100g). Can anyone spare 50g?

Better get that staff, and if I can't have the bracers, I'll get 6 extra daggers instead.
Fire, water and air it is then. Eddy Wizzard is ready.
I believe that entitles Eddy Wizzard another roll with an Attack die.

mikemacdee-
You'd better attack with that Fimir. Hurgar's counting skills caused him to attack early.