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DungeonZ! the modular dungeon tiles system

Discuss Tile creation and share Tiles you've created.

Re: DungeonZ! the modular dungeon tiles system

Postby Maike05 » May 24th, 2013, 3:10 pm

New additions:

The wharehouse
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and the camp
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Re: DungeonZ! the modular dungeon tiles system

Postby Maike05 » June 1st, 2013, 7:32 pm

Quick update of DungeonZ board in action :

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Our brave adventurers penetrating the dungeon...
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The shadow dragon guarding the treasure :
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The weapon's room:
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Two drunk orcs in the guard's room :
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It appears the Doomguards are guarding the porticullis:
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Two fire mage guarding the corridor:
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The exit:
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Re: DungeonZ! the modular dungeon tiles system

Postby Sjeng » June 2nd, 2013, 2:10 am

Looking good man! Great work!
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Re: DungeonZ! the modular dungeon tiles system

Postby Daedalus » June 2nd, 2013, 4:08 pm

This dungeon has an Advanced Hero Quest feel, and that's a good thing. Maybe the tiles could even be keyed to preliminary auto-dungeons, similar to that game.
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Re: DungeonZ! the modular dungeon tiles system

Postby Maike05 » June 10th, 2013, 4:09 pm

Hello guys, new classic room : The Arena !

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Re: DungeonZ! the modular dungeon tiles system

Postby Hero_Of_Retro » May 5th, 2015, 6:19 pm

Thinking of buying this as well. Looking to update my expansion with some newer tiles. I keep looking at this post and thinking. Surely worth it! :) Not sure of the dimensions for the single tiles yet, but i will learn somehow! Tutorials are quite extensive. Would love to do a random set of sweet looking tiles.


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