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bastianbux wrote:But I suppose as it stands currently it might SEEM pretty randomly designed, so I might just go for no matter what the roll is, there's a +1 from flame damage.
bastianbux wrote:I dropped the Flame Axe down from 4 to 3, and the Frost Bow also down from 4 to 3. But I added extra bonuses for the Frost Bow and Flame Axe to make them a little more exiting.
bastianbux wrote:It doesn't make much sense to me that the extra flame damage only occurs on mortal woundings (4 skulls); it seems like basicaly ANY contact with fire would cause some damage. Also, I wanted to have the three weapons act as differently as possible.






Goblin-King wrote:Does the ice bow freeze the target even if it doesn't wound?
(provided it rolls the required skulls)
Sjeng wrote:It's a 3 dice weapon according to your tweaks, right?
torilen wrote:I do wonder about the talisman of life only being for the wizard, though.
Thanks again for translating this stuff. Very cool ideas to take away, if nothing else.



Yeah. I mean, it's highly unlikely that a monster can block all three Skulls if that's your worry. This is set up so that if three Skulls are rolled, the monster is frozen--he doesn't have a chance to defend. It's not: the Elf rolls three skulls, the monster blocks one of those, the freeze fails. It's: the Elf rolls three Skulls--the monster is frozen. Should I have worded it a bit differently?


bastianbux wrote:I ended up deciding that since the Battle Axe was already a 4 dice weapon it made no sense to reduce an enchanted battle axe down to 3, so left it as four. You feel that +1 damage is a bit much? I suppose I could make it require at least 3 skulls.


Daedalus wrote:You could stay with 3 Attack Dice with an automatic skull from fire damage. A Battle Axe only entirely misses 1 in 16 times, so you'd only be allowing a minimum 1 skull of fire damage a couple of times in a Quest anyway. Perhaps the heft is a bit lighter as the magical fire has consumed some of the mass, thus the base 3 Attack Dice. As for the main benefit of the enchantment, the Fire Axe would be twice as likely to achieve 2, 3, or 4 skull results.


Goblin-King wrote:Besides rolling 3 skulls is a death sentence for most monsters. Freezing is useless if you kill it anyway.
Daedalus wrote:You could stay with 3 Attack Dice with an automatic skull from fire damage. A Battle Axe only entirely misses 1 in 16 times, so you'd only be allowing a minimum 1 skull of fire damage a couple of times in a Quest anyway.



bastianbux wrote:Goblin-King wrote:Besides rolling 3 skulls is a death sentence for most monsters. Freezing is useless if you kill it anyway.
You know, as silly as this may sound, that didn't even occur to me. Hm.
What about this instead: If at least one Skull is rolled and the monster rolls no black shields in defense, the monster is frozen for one round?


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