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[Quest Pack] [14 Quests] - Rise of the Chaos God

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Japanese base game Quest Pack localization

Postby torilen » March 18th, 2013, 3:29 pm

Nice artifacts - I like the frost bow. I do wonder about the talisman of life only being for the wizard, though.

And the newly posted quest - Malediction of Darkness...that is pretty sweet. I didn't look at how many monsters
and traps and such, but the design in unique and very creative. I like it.

Thanks again for translating this stuff. Very cool ideas to take away, if nothing else.


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Re: Japanese base game Quest Pack localization

Postby Sjeng » March 18th, 2013, 3:53 pm

bastianbux wrote:But I suppose as it stands currently it might SEEM pretty randomly designed, so I might just go for no matter what the roll is, there's a +1 from flame damage.

Well, then it's simply always +1 damage, making it a bit too powerfull in my opinion.
bastianbux wrote:I dropped the Flame Axe down from 4 to 3, and the Frost Bow also down from 4 to 3. But I added extra bonuses for the Frost Bow and Flame Axe to make them a little more exiting.

I like the idea of this, but like the chaos monster bonus, the other weapons should also have a limited bonus, being active only on a maximum damage roll.
bastianbux wrote:It doesn't make much sense to me that the extra flame damage only occurs on mortal woundings (4 skulls); it seems like basicaly ANY contact with fire would cause some damage. Also, I wanted to have the three weapons act as differently as possible. :D

It's a 3 dice weapon according to your tweaks, right? So 3 skulls is maximum, and it actually makes a lot of sense to me that if it inflicts maximum damage, it will inflict the magical fire damage. Do enough damage and it will release its fury :) :2cents:
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Re: Japanese base game Quest Pack localization

Postby Goblin-King » March 18th, 2013, 5:06 pm

Does the ice bow freeze the target even if it doesn't wound?
(provided it rolls the required skulls)


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Re: Japanese base game Quest Pack localization

Postby torilen » March 18th, 2013, 6:31 pm

I am not sure if I have created anything with an base of automatic damage or not...
but I, right now, agree that extra damage should probably be event based (a certain
number of skulls being rolled, for example).

Goblin King - OOO - caught that one when the rest of us didn't...good job.


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Re: Japanese base game Quest Pack localization

Postby bastianbux » March 18th, 2013, 6:59 pm

Goblin-King wrote:Does the ice bow freeze the target even if it doesn't wound?
(provided it rolls the required skulls)

Yeah. I mean, it's highly unlikely that a monster can block all three Skulls if that's your worry. This is set up so that if three Skulls are rolled, the monster is frozen--he doesn't have a chance to defend. It's not: the Elf rolls three skulls, the monster blocks one of those, the freeze fails. It's: the Elf rolls three Skulls--the monster is frozen. Should I have worded it a bit differently?

Sjeng wrote:It's a 3 dice weapon according to your tweaks, right?

I ended up deciding that since the Battle Axe was already a 4 dice weapon it made no sense to reduce an enchanted battle axe down to 3, so left it as four. You feel that +1 damage is a bit much? I suppose I could make it require at least 3 skulls.

torilen wrote:I do wonder about the talisman of life only being for the wizard, though.

That's because the Japanese artifacts are designed so that each can only be used by one of the four Heroes so that they each have a role during the final battle (the boss can only be hurt by attacking it in a specific order with these weapons).

Thanks again for translating this stuff. Very cool ideas to take away, if nothing else.

Just to clarify, I'm not the translator. I'm just taking the translation and "localizing" it, making it fit NA/EU rules and conventions, because the Japanese version takes a LOT of liberties with the rules and such.


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Re: Japanese base game Quest Pack localization

Postby Goblin-King » March 19th, 2013, 3:14 am

Yeah. I mean, it's highly unlikely that a monster can block all three Skulls if that's your worry. This is set up so that if three Skulls are rolled, the monster is frozen--he doesn't have a chance to defend. It's not: the Elf rolls three skulls, the monster blocks one of those, the freeze fails. It's: the Elf rolls three Skulls--the monster is frozen. Should I have worded it a bit differently?


Do you mean that the freeze takes place BEFORE the defense roll? That would insta-kill anything but ogres and bosses! And they would still be frozen for another hero to finish off with ease! It's without doubt the strongest weapon in the game! Three skulls are not uncommon.
If that is indeed your intention, maybe write something like:
If all three skulls are rolled, the monster does not get to roll it's defense dice.
or add
This effect takes place before the monster gets to defend.

or something like that.

Besides rolling 3 skulls is a death sentence for most monsters. Freezing is useless if you kill it anyway.

Idunno... I'm kinda rambling now...
I do feel like it needs a revision somehow.


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Re: Japanese base game Quest Pack localization

Postby Daedalus » March 19th, 2013, 7:51 pm

bastianbux wrote:I ended up deciding that since the Battle Axe was already a 4 dice weapon it made no sense to reduce an enchanted battle axe down to 3, so left it as four. You feel that +1 damage is a bit much? I suppose I could make it require at least 3 skulls.

You could stay with 3 Attack Dice with an automatic skull from fire damage. A Battle Axe only entirely misses 1 in 16 times, so you'd only be allowing a minimum 1 skull of fire damage a couple of times in a Quest anyway. Perhaps the heft is a bit lighter as the magical fire has consumed some of the mass, thus the base 3 Attack Dice. As for the main benefit of the enchantment, the Fire Axe would be twice as likely to achieve 2, 3, or 4 skull results.
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Re: Japanese base game Quest Pack localization

Postby Sjeng » March 20th, 2013, 7:35 am

Daedalus wrote:You could stay with 3 Attack Dice with an automatic skull from fire damage. A Battle Axe only entirely misses 1 in 16 times, so you'd only be allowing a minimum 1 skull of fire damage a couple of times in a Quest anyway. Perhaps the heft is a bit lighter as the magical fire has consumed some of the mass, thus the base 3 Attack Dice. As for the main benefit of the enchantment, the Fire Axe would be twice as likely to achieve 2, 3, or 4 skull results.

Yeah, I'd go with that as well all things considered.
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Re: Japanese base game Quest Pack localization

Postby bastianbux » March 21st, 2013, 10:24 pm

Goblin-King wrote:Besides rolling 3 skulls is a death sentence for most monsters. Freezing is useless if you kill it anyway.


You know, as silly as this may sound, that didn't even occur to me. Hm.

What about this instead: If at least one Skull is rolled and the monster rolls no black shields in defense, the monster is frozen for one round?

Daedalus wrote:You could stay with 3 Attack Dice with an automatic skull from fire damage. A Battle Axe only entirely misses 1 in 16 times, so you'd only be allowing a minimum 1 skull of fire damage a couple of times in a Quest anyway.

That's some good reasoning; I like it. I'll make that change to the Fiame Axe as well.


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Re: Japanese base game Quest Pack localization

Postby AerynB » March 22nd, 2013, 12:00 am

bastianbux wrote:
Goblin-King wrote:Besides rolling 3 skulls is a death sentence for most monsters. Freezing is useless if you kill it anyway.


You know, as silly as this may sound, that didn't even occur to me. Hm.

What about this instead: If at least one Skull is rolled and the monster rolls no black shields in defense, the monster is frozen for one round?

So what you're saying is, at least 1 "damage" from 3 Attack Dice. This thread may be of help. http://www.yeoldeinn.com/hqforum/viewtopic.php?f=143&t=1644 The chance of at least 1 damage from 3 Attack Dice against monsters with 1 Defend Die is about 81%. Against monsters with 2 Defend Dice is 75%. 3 Defend Dice is about 69%; 4 Defend Dice is about 63%; 5 Defend Dice is about 57%; 6 Defend Dice is about 52%.

EDIT: Oh, and if you want to go back to the freezing effect occurring on a roll of 3 Skulls, that happens 1 in 8 times [(1/2)^3].


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