by the way, why are there 4 potions in the equipment cards? are they healing potions you can buy?
For the cover, I would suggest the drawing at the end of the questbook. I'll try and make a cover tomorrow, so you can see what I mean
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Goblin-King wrote:Are you going to translate the artifact cards too? I noticed there are a couple of new ones.
Are artifacts even included in the quests? There haven't been any this far? (Or did I miss them?)









bastianbux wrote:Quest 6:


torilen wrote:This latest quest offers some very neat ideas - for splitting the heroes up, and basically turning the
quest into three small solo quests, as the doors into each "section" cannot be entered from the outside.
I do question the design and the play-ability of a quest such as this. Even if the barbarian had gone through
the first three official published quests, and had bought armor and weapons and gotten treasure, I have
serious doubts that he would survive his portion of this game. Two mummies right from the start, and
then three orcs and a fimir together, and top it off with a gargoyle...and that is assuming he has at least
one or two healing potions with him.
And I wonder that the other heroes would fair any better on their portions of this game.
It is a great idea, though. I just think the design has some flaws.
As far as new artifact and treasure cards...I would like to see those, as well.
AerynB wrote:I didn't notice this at first, but you might want to add a note about where the Heroes start this quest. Normally the Heroes start on the stairs tile or at some kind of entrance door. At first glance, I thought they'd start in room F, even though quest notes generally go in A-B-C order. It's a tiny thing, but you might want to think about it. Also, you could possibly add an X mark of some kind in room F to represent where the Ghost Ship Captain stands, but it's not too important either.


AerynB wrote:bastianbux wrote:Quest 6:
I didn't notice this at first, but you might want to add a note about where the Heroes start this quest. Normally the Heroes start on the stairs tile or at some kind of entrance door. At first glance, I thought they'd start in room F, even though quest notes generally go in A-B-C order. It's a tiny thing, but you might want to think about it. Also, you could possibly add an X mark of some kind in room F to represent where the Ghost Ship Captain stands, but it's not too important either.





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