Then make it 1d6+5 for all heroes, 1d6+1 for one wearing plate armor.
That's simple.
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bastianbux wrote:I'm actually American. I just prefer "Morcar" to "Zargon" because... I always felt "Zargon" sounded like a space alien name or something, whereas "Morcar" sounds like something out of Tolkien. Also I like that there's precidence in Warhammer lore for Morcar.
bastianbux wrote:That's a great idea about the locked doors. If she does that again in Quest Two (Ragnar) next Friday, I will implement that. But I THINK she learned her lesson when a couple of the other players started heavily hinting that this was the reason almost all of them died.
bastianbux wrote:I forgot how brutal that first quest is! It took three hours! Looking over the next few quests, it's clear that the American designers meant to show off how difficult the game could be. I think they purposefully redesigned that first quest to kill off most of the heroes.
bastianbux wrote:About Initiative: I ended up deciding against it because it seemed to just add one more extra complication. Really, I'm surprised that HeroQuest even has them rolling for movement. It seems like it would have further simplified things to give them a set movement for each Hero. Oh well.
torilen wrote:I have no idea where it would be...but there has been at least one thread talking about movement.
A lot of folk here at the inn have decided to use just a base movement for the heroes. Some have given
each hero the same amount - maybe 6 or 7, 9 or 10...some have given each hero a different amount....
Maybe someone else might be able to point you to the actual thread, to give you some more ideas and
the thoughts behind the choices.
knightkrawler wrote:Then make it 1d6+5 for all heroes, 1d6+1 for one wearing plate armor.
That's simple.
bastianbux wrote:My aim is to avoid any +anything. I feel like having to do any kind of math, even simple math, detracts from the simplicity of HeroQuest. The attacks are never +anything. It's just "You roll two combat dice" and then you upgrade your weapon and now always "You roll three combat dice" and so on. That's one of the things I love about HeroQuest is how pared down to the basics--yet still full of adventure--it is.


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