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Line of Sight and Furniture discussion

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Line of Sight and Furniture discussion

Postby BlackJax » February 15th, 2026, 10:35 am

CavemanLogic wrote:Note that neither ruleset requires the Hero to enter the room before the Evil Wizard populates the room. The room is revealed "as soon as a door is opened" (so, *before* the Hero steps through the door).


If you look at the sentence directly before where you got your "opening doors" UK 1st edition quote from you will see...

If you are the first player to enter a new room or passageway, you should give the evil wizard player enough time to consult the Quest book and place onto the board any visible monsters and furniture.


If your statement is correct and the room is revealed as soon as a door is opened, before the hero steps through, then why would the instructions tell the evil wizard player to reveal the room when the first player enters a new room? Surely it would always have been revealed already?
BlackJax HeroQuest Compendium
Line-of-Sight One Pager
Exploding Combat Dice
:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
Snake Eyes
If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
BlackJax

Fimir
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Re: Line of Sight and Furniture discussion

Postby The Admiral » February 15th, 2026, 10:52 am

BlackJax wrote:
CavemanLogic wrote:Note that neither ruleset requires the Hero to enter the room before the Evil Wizard populates the room. The room is revealed "as soon as a door is opened" (so, *before* the Hero steps through the door).


If you look at the sentence directly before where you got your "opening doors" UK 1st edition quote from you will see...

If you are the first player to enter a new room or passageway, you should give the evil wizard player enough time to consult the Quest book and place onto the board any visible monsters and furniture.


If your statement is correct and the room is revealed as soon as a door is opened, before the hero steps through, then why would the instructions tell the evil wizard player to reveal the room when the first player enters a new room? Surely it would always have been revealed already?


But it also says "As soon as a door is opened". Both statements are quite clear and contradictory. If it had said 'as soon as the door is opened and the Hero enters the room, the evil wizard....', then the two would make more sense. See my post on incorrectly played rules. I think either interpretation could be correct.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

Crossbowman
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Re: Line of Sight and Furniture discussion

Postby BlackJax » February 16th, 2026, 6:36 am

The Admiral wrote:But it also says "As soon as a door is opened". Both statements are quite clear and contradictory. If it had said 'as soon as the door is opened and the Hero enters the room, the evil wizard....', then the two would make more sense. See my post on incorrectly played rules. I think either interpretation could be correct.


I agree both statements are contradictory and also the "only put stuff on the board that can be seen" and the "put stuff on the board when you open the door" contradict each other BUT in both cases these contradictions only exists IF you interpret the rules as allowing you to open a door and stay in the same position. If you interpret the rules as moving the door opener through into the room or passageway beyond the door then both these contradictions disappear which is why I think that is the correct interpretation. I do agree it could be better worded which is why I'm attempting to improve the wording in my own document.

CavemanLogic, in terms of the problematic scenario from Kellar's Keep I think I might have to add another condition to the line-of-fire rules something along the lines of "your line-of-fire is blocked if the line passes through two squares occupied by figures".
BlackJax HeroQuest Compendium
Line-of-Sight One Pager
Exploding Combat Dice
:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
Snake Eyes
If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
BlackJax

Fimir
Fimir
 
Posts: 71
Joined: December 22nd, 2025, 5:47 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Line of Sight and Furniture discussion

Postby CavemanLogic » February 20th, 2026, 6:51 am

BlackJax wrote:
CavemanLogic wrote:Note that neither ruleset requires the Hero to enter the room before the Evil Wizard populates the room. The room is revealed "as soon as a door is opened" (so, *before* the Hero steps through the door).


If you look at the sentence directly before where you got your "opening doors" UK 1st edition quote from you will see...

If you are the first player to enter a new room or passageway, you should give the evil wizard player enough time to consult the Quest book and place onto the board any visible monsters and furniture.


If your statement is correct and the room is revealed as soon as a door is opened, before the hero steps through, then why would the instructions tell the evil wizard player to reveal the room when the first player enters a new room? Surely it would always have been revealed already?


For what it's worth, when using the official Hasbro HQ app which uses the *current* ruleset (so, 1990 North American/2021 reprint), the app reveals...

Rooms as soon as you open the door (before stepping into the room),

Corridors (while exiting a Room leading to a Corridor), as soon as you open the door (before stepping into the Corridor), and

Corridors (while coming up on a new stretch of Corridor from around a corner of an existing Corridor), when you reach the space immediately *before* the new stretch of Corridor (before stepping into the new stretch of Corridor).

This has always felt like the most natural, realistic way to play. For me anyways. When you are intruding in a deep, dark Dungeon, trying to murder its inhabitants, why *wouldn't* you peek through an open door to see if there is a Big Baddie just inside, waiting to chop your head off? Are you going to open a door and then blindly walk through, before knowing what's inside? No, you're realistically going to "peek" inside to see if it's safe first.

When I interpret HQ rules (or create House Rules when necessary), I am always looking for what brings the most Thematic Realism to the game. I *want* to be able to imagine I'm the little dude on the map. I'm glad that, in this instance at least, my ruleset is not merely a House Rule, but is the actual rule itself.

Cheers!
CavemanLogic

Fimir
Fimir
 
Posts: 62
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Re: Line of Sight and Furniture discussion

Postby The Admiral » February 20th, 2026, 11:07 am

CavemanLogic wrote:or what it's worth, when using the official Hasbro HQ app which uses the *current* ruleset (so, 1990 North American/2021 reprint), the app reveals...

Rooms as soon as you open the door (before stepping into the room),

Corridors (while exiting a Room leading to a Corridor), as soon as you open the door (before stepping into the Corridor), and

Corridors (while coming up on a new stretch of Corridor from around a corner of an existing Corridor), when you reach the space immediately *before* the new stretch of Corridor (before stepping into the new stretch of Corridor).

This has always felt like the most natural, realistic way to play. For me anyways. When you are intruding in a deep, dark Dungeon, trying to murder its inhabitants, why *wouldn't* you peek through an open door to see if there is a Big Baddie just inside, waiting to chop your head off? Are you going to open a door and then blindly walk through, before knowing what's inside? No, you're realistically going to "peek" inside to see if it's safe first.

When I interpret HQ rules (or create House Rules when necessary), I am always looking for what brings the most Thematic Realism to the game. I *want* to be able to imagine I'm the little dude on the map. I'm glad that, in this instance at least, my ruleset is not merely a House Rule, but is the actual rule itself.

Cheers!


We play the first two as above, but in our games you must step into the new corridor to reveal everything. Although things that are actually in your line of sight before you actually step into the new corridor are placed.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

Crossbowman
Crossbowman
 
Posts: 1500
Joined: April 8th, 2015, 7:31 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

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