by Parzival » February 5th, 2026, 6:01 pm
Quest Two went well for my veteran Barbarian, using the Scoot & Shoot tactics. Did use a Potion of Healing left over from his earlier campaigns, but otherwise it was a close run, but successful (down 4 Body Points after the Potion). Did get some lucky movement rolls to stay ahead of some of the tougher beasts, and the final BBEG. But it worked. This one I did without the app, attempting best tactics for everybody. Though honestly, chasing a hero with a crossbow down a long corridor is probably a bad idea for the bad guys, especially the bigger, slower ones.
Took on Quest Three as well. Hate pit traps. Jus’ saying. App as Zargon.
My veteran took on the job again. This one was blind for me. I was doing Shoot & Scoot constantly— there are a LOT of monsters. Burned two Healing Potions, two Potions of Battle, one Potion of Defense, one Potion of Speed, one Potion of Dexterity, and one Potion of Icy Strength (bought after Quest Two). All but the PoIS were leftover from previous campaigns. But he survived, rescued the hostage, and made it out. And got no reward from the Barbarian kingdom for saving their celebrated wise man? What?!?
Well, I got some gold, and a Battle Axe (which came in handy).
Final assessment— again, Exploring Everything is a bad idea (I did do this on Quest Three, but should have been smarter, and if I had would likely have had less trouble and encountered fewer monsters). But even if trying to minimize monster contact, this quest is brutal. I don’t think it’s survivable without some potions to blunt the effects of monster attacks, or get a boost to kill a monster before it can strike back. And none of the three quests provide such things except by random chance on the Treasure deck draws. For a Barbarian with no starting equipment or magic, the odds of winning out are clearly extremely low. I think at least two Potions of some sort— Healing and/or Defense— should be included along the way, if not in the first quest itself!
One interesting element— one of the monsters has a significant and deadly special power— yet the App never applied it, even when all the circumstances for that ability were clearly met. So I only knew about it after reading some of the comments here. In the last round I was certain it would be applied, but … nothing. (Had it been, scratch one veteran Barbarian.) Might be an omission in coding.
For the record, my rule with the Battle Axe or Crossbow is that you have to declare which weapon you are using at the start of a round of combat; this determines whether or not you have a Shield available when the monsters attack *you*. Any shift to a different panoply is assumed to happen between Zargon’s turn (which always ends a round) and the Hero’s next turn, where the Hero can announce a change at the time of his Attack action (if he takes one).
EDIT: Minor typo.
Last edited by
Parzival on February 6th, 2026, 10:43 am, edited 1 time in total.