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Anyone have an actual custom full rule book?

Discuss new Rules for HeroQuest.

Re: Anyone have an actual custom full rule book?

Postby muzzsjm » February 24th, 2023, 7:53 am

Impressive work and thanks for engaging and replying! How have you found the addition of skills on heroes are they OP or well balanced?
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Re: Anyone have an actual custom full rule book?

Postby Stoner81 » February 24th, 2023, 8:11 pm

muzzsjm wrote:Impressive work and thanks for engaging and replying! How have you found the addition of skills on heroes are they OP or well balanced?


If you are replying to me then thank you and I have no idea yet since I haven't been able to play test anything.

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Re: Anyone have an actual custom full rule book?

Postby Stig » February 25th, 2023, 5:20 am

Here's mine! One PDF is the rulebook, the other has links to all the custom cards.
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Re: Anyone have an actual custom full rule book?

Postby burglekutt » February 28th, 2023, 2:21 pm

:goblin: Check out mine
Josh's house rules

Basically doing everything I can to implement Mind Points into the game.

That's probably the biggest challenge I've seen discussed on here, if you can find those threads about Mind Points here on the Forum, they are a good place to start since it will cover everything from Spell use, Searching or Crafting Potions etc.

Makes me want a Thread with just different ppls House rules on it & no conversations about it allowed at all, just one after another House Rules from ppl. They can come back & edit their post when ever they want but no commenting allowed at all.
It is possible there is one of these already somewhere.
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Re: Anyone have an actual custom full rule book?

Postby Bareheaded Warrior » March 2nd, 2023, 8:20 am

Josh wrote:Basically doing everything I can to implement Mind Points into the game.

Makes me want a Thread with just different ppls House rules on it & no conversations about it allowed at all, just one after another House Rules from ppl. They can come back & edit their post when ever they want but no commenting allowed at all.
It is possible there is one of these already somewhere.


It is certainly possible that there is one already, it is equally possible that you'll never find it! I would suggest starting a thread "House rules for increasing the use of Mind points", I will certainly be keen to contribute, but I can't promise there won't be any conversations
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Re: Anyone have an actual custom full rule book?

Postby BlackJax » January 21st, 2026, 9:01 am

This is my attempt to collate all the rules of the original version of the game first published in the UK in 1989 and all expansion materials subsequently published for this version in the various expansions that followed, into a single document, laid out in a clear modular format.

This may sound like a straight-forward task however many of the game’s rules didn’t appear in the rulebook but were held on cards or the quest book or in specific quests and it wasn’t clear where rules presented in specific quests and cards were supposed to be clarifications of, or exceptions to, the general rules in the rulebook. Later expansions also included additional rules on cards or in the quest books and again it wasn’t always clear how these additional rules were supposed to work with the existing ones, were they clarifications of updates to or replacements for, earlier rules.

Having compiled all the official rules I am now using the Inn to identify some of the most experienced issues with the game and applying some fixes and incorporated some commonly used house rules that improve the playing experience

BlackJax HeroQuest Compendium

I'm mainly making this for my own use as I too am a returning player, but as so many Inn members have been generous with sharing their own work, which I am mining extensively then it seems only fair to share my output too!
BlackJax HeroQuest Compendium
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:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
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If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
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